using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Common.Addon; using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Model; using Milimoe.FunGame.Core.Model.PrefabricatedEntity; namespace Oshima.FunGame.OshimaModules.Skills { public class 樱花无双击 : SoulboundSkill { public override long Id => (long)SuperSkillID.樱花无双击; public override string Name => "樱花无双击"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public override string DispelDescription => Effects.Count > 0 ? Effects.First().DispelDescription : ""; public override double CD => 60; public override double HardnessTime { get; set; } = 8; public 樱花无双击(Character? character = null) : base(character) { Effects.Add(new 樱花无双击特效(this)); } } public class 樱花无双击特效(SoulboundSkill skill) : SoulboundEffect(skill) { public override long Id => Skill.Id; public override string Name => Skill.Name; public override string Description => $"基于{Skill.SkillOwner()}的 {ATKCoefficient * 100:0.##}% 攻击力 [ {Damage:0.##} ] 对{Skill.TargetDescription()}造成{CharacterSet.GetDamageTypeName(DamageType.Physical)}" + (Improvement > 0 ? $",灵魂绑定伤害加成: {Improvement * 100:0.##}% [ {ImprovementDamage:0.##} ] 点,总伤害 {Damage + ImprovementDamage:0.##} 点;" : ";") + $"造成伤害后,基于伤害值的 {HealCoefficient * 100:0.##}% 回复自身 [ {Heal(Damage):0.##} ] 点生命值。"; public double ATKCoefficient => 0.6 + 0.15 * (Skill.Level - 1); public double Damage => (Skill.Character?.ATK ?? 0) * ATKCoefficient; public double ImprovementDamage => Improvement > 0 ? Damage * Improvement : 0; public double HealCoefficient => 0.1 + 0.05 * (Skill.Level - 1); public double Heal(double damage) => damage * HealCoefficient; public override void OnSkillCasted(Character caster, List targets, List grids, Dictionary others) { foreach (Character target in targets) { DamageCalculationOptions options = new(caster); DamageRecord record = DamageToEnemy(caster, target, DamageType.Physical, MagicType.None, Damage + ImprovementDamage, options); HealToTarget(caster, caster, Heal(record.ActualDamage)); } } } }