using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Items { public class 混沌之核() : Item(ItemType.SpecialItem) { public override long Id => (long)SpecialItemID.混沌之核; public override string Name => "混沌之核"; public override string Description => "升级技能必备的终级材料。"; public override QualityType QualityType => QualityType.Purple; } }