namespace Oshima.FunGame.OshimaModules.BusinessSimulation.Entity { public class WarehouseRealEstate : RealEstate { public override RealEstateType RealEstateType => RealEstateType.Warehouse; public virtual int InventoryCapacity { get; set; } = 0; public WarehouseRealEstate() { UpdateSkillInfo(); } public override void UpdateSkillInfo() { if (InventoryCapacity > 0) SkillInfo["库存容量"] = $"{InventoryCapacity}"; } } }