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https://github.com/oshima-studios/OshimaGameModule.git
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执行代码清理
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@ -1,5 +1,4 @@
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using System;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Constant;
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@ -1,5 +1,4 @@
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Interface.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Oshima.FunGame.OshimaModules.Skills
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namespace Oshima.FunGame.OshimaModules.Skills
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@ -433,7 +433,7 @@ namespace Oshima.FunGame.OshimaServers
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string remark = Convert.ToString(dr["remark"]) ?? "";
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string remark = Convert.ToString(dr["remark"]) ?? "";
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string record = Convert.ToString(dr["record"]) ?? "";
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string record = Convert.ToString(dr["record"]) ?? "";
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result += $"用户:{qq},圣人点数:{sc} 分{(remark.Trim() != "" ? $" ({remark})" : "")},排在圣人榜第 {index} / {sql.DataSet.Tables[0].Rows.Count} 名。\r\n" +
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result += $"用户:{qq},圣人点数:{sc} 分{(remark.Trim() != "" ? $" ({remark})" : "")},排在圣人榜第 {index} / {sql.DataSet.Tables[0].Rows.Count} 名。\r\n" +
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$"{(record != "" ? "显示近期点数变动信息:\r\n" + record + "\r\n": "")}本系统仅供娱乐,不代表任何官方立场或真实情况。";
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$"{(record != "" ? "显示近期点数变动信息:\r\n" + record + "\r\n" : "")}本系统仅供娱乐,不代表任何官方立场或真实情况。";
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}
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}
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else
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else
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{
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{
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@ -650,7 +650,7 @@ namespace Oshima.FunGame.OshimaServers.Service
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public static string GetSignInResult(User user, int days)
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public static string GetSignInResult(User user, int days)
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{
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{
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string msg = $"签到成功,你已连续签到 {days +1} 天!\r\n本次签到获得:";
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string msg = $"签到成功,你已连续签到 {days + 1} 天!\r\n本次签到获得:";
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int currency = Random.Shared.Next(1000, 3000) + 10 * days;
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int currency = Random.Shared.Next(1000, 3000) + 10 * days;
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msg += $"{currency} {General.GameplayEquilibriumConstant.InGameCurrency} 和 ";
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msg += $"{currency} {General.GameplayEquilibriumConstant.InGameCurrency} 和 ";
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int material = Random.Shared.Next(5, 15) + days / 7;
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int material = Random.Shared.Next(5, 15) + days / 7;
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@ -47,7 +47,8 @@ namespace Oshima.FunGame.WebAPI
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builder.Services.AddScoped<RainBOTService>();
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builder.Services.AddScoped<RainBOTService>();
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builder.Services.AddScoped<FunGameController>();
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builder.Services.AddScoped<FunGameController>();
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builder.Services.AddScoped<QQController>();
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builder.Services.AddScoped<QQController>();
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builder.Services.AddTransient(provider => {
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builder.Services.AddTransient(provider =>
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{
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SQLHelper? sql = Factory.OpenFactory.GetSQLHelper();
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SQLHelper? sql = Factory.OpenFactory.GetSQLHelper();
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if (sql != null) return sql;
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if (sql != null) return sql;
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throw new Milimoe.FunGame.SQLServiceException();
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throw new Milimoe.FunGame.SQLServiceException();
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