数值修改

This commit is contained in:
milimoe 2025-08-29 01:34:53 +08:00
parent 93f7205a1f
commit e4bb7dfde9
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0
2 changed files with 3 additions and 3 deletions

View File

@ -13,7 +13,7 @@ namespace Oshima.FunGame.OshimaModules.Regions
Weathers.Add("多云", 15); Weathers.Add("多云", 15);
Weathers.Add("晴朗", 24); Weathers.Add("晴朗", 24);
ChangeRandomWeather(); ChangeRandomWeather();
Difficulty = RarityType.FourStar; Difficulty = RarityType.ThreeStar;
Characters.Add(new(10201, "旋律古龙")); Characters.Add(new(10201, "旋律古龙"));
Characters.Add(new(10202, "圣树守护者")); Characters.Add(new(10202, "圣树守护者"));
Units.Add(new(20201, "荧光精灵")); Units.Add(new(20201, "荧光精灵"));

View File

@ -240,11 +240,11 @@ namespace Oshima.FunGame.OshimaModules.Regions
}; };
Item item = new (); Item item = new ();
store.AddItem(item, -1); store.AddItem(item, -1);
store.SetPrice(1, "共斗积分", 15); store.SetPrice(1, "共斗积分", 6);
store.Goods[1].Quota = 300; store.Goods[1].Quota = 300;
item = new (); item = new ();
store.AddItem(item, -1); store.AddItem(item, -1);
store.SetPrice(2, "共斗积分", 120); store.SetPrice(2, "共斗积分", 50);
store.Goods[2].Quota = 100; store.Goods[2].Quota = 100;
Item[] items = [.. FunGameConstant.CharacterLevelBreakItems.Union(FunGameConstant.SkillLevelUpItems).OrderBy(o => Random.Shared.Next()).Take(5)]; Item[] items = [.. FunGameConstant.CharacterLevelBreakItems.Union(FunGameConstant.SkillLevelUpItems).OrderBy(o => Random.Shared.Next()).Take(5)];
int i = 3; int i = 3;