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数值修改
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@ -13,7 +13,7 @@ namespace Oshima.FunGame.OshimaModules.Regions
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Weathers.Add("多云", 15);
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Weathers.Add("晴朗", 24);
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ChangeRandomWeather();
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Difficulty = RarityType.FourStar;
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Difficulty = RarityType.ThreeStar;
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Characters.Add(new(10201, "旋律古龙"));
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Characters.Add(new(10202, "圣树守护者"));
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Units.Add(new(20201, "荧光精灵"));
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@ -240,11 +240,11 @@ namespace Oshima.FunGame.OshimaModules.Regions
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};
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Item item = new 奖券();
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store.AddItem(item, -1);
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store.SetPrice(1, "共斗积分", 15);
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store.SetPrice(1, "共斗积分", 6);
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store.Goods[1].Quota = 300;
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item = new 十连奖券();
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store.AddItem(item, -1);
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store.SetPrice(2, "共斗积分", 120);
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store.SetPrice(2, "共斗积分", 50);
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store.Goods[2].Quota = 100;
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Item[] items = [.. FunGameConstant.CharacterLevelBreakItems.Union(FunGameConstant.SkillLevelUpItems).OrderBy(o => Random.Shared.Next()).Take(5)];
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int i = 3;
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