整合 RainBot

This commit is contained in:
milimoe 2025-01-20 00:01:16 +08:00
parent 1bdb4507c5
commit e4520a1953
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E
6 changed files with 1907 additions and 52 deletions

View File

@ -19,7 +19,8 @@ namespace Oshima.FunGame.WebAPI.Controllers
[Route("[controller]")] [Route("[controller]")]
public class FunGameController(ILogger<FunGameController> logger) : ControllerBase public class FunGameController(ILogger<FunGameController> logger) : ControllerBase
{ {
private readonly ILogger<FunGameController> _logger = logger; private ILogger<FunGameController> Logger { get; set; } = logger;
private const int drawCardReduce = 2000; private const int drawCardReduce = 2000;
private const int drawCardReduce_Material = 10; private const int drawCardReduce_Material = 10;
private const string noSaved = "你还没有创建存档!请发送【创建存档】创建。"; private const string noSaved = "你还没有创建存档!请发送【创建存档】创建。";

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@ -12,11 +12,12 @@ namespace Oshima.FunGame.WebAPI.Controllers
{ {
[ApiController] [ApiController]
[Route("[controller]")] [Route("[controller]")]
public class QQBotController(IOptions<BotConfig> botConfig, ILogger<QQBotController> logger, QQBotService service) : ControllerBase public class QQBotController(IOptions<BotConfig> botConfig, ILogger<QQBotController> logger, QQBotService service, RainBOTService fungameService) : ControllerBase
{ {
private readonly BotConfig _botConfig = botConfig.Value; private BotConfig BotConfig { get; set; } = botConfig.Value;
private readonly ILogger<QQBotController> _logger = logger; private ILogger<QQBotController> Logger { get; set; } = logger;
private readonly QQBotService _service = service; private QQBotService Service { get; set; } = service;
private RainBOTService FungameService { get; set; } = fungameService;
[HttpPost] [HttpPost]
public async Task<IActionResult> Post([FromBody] Payload? payload) public async Task<IActionResult> Post([FromBody] Payload? payload)
@ -26,7 +27,7 @@ namespace Oshima.FunGame.WebAPI.Controllers
return BadRequest("Payload 格式无效"); return BadRequest("Payload 格式无效");
} }
_logger.LogDebug("收到 Webhook 请求:{payload.Op}", payload.Op); Logger.LogDebug("收到 Webhook 请求:{payload.Op}", payload.Op);
try try
{ {
@ -41,13 +42,13 @@ namespace Oshima.FunGame.WebAPI.Controllers
} }
else else
{ {
_logger.LogWarning("未处理操作码:{payload.Op}", payload.Op); Logger.LogWarning("未处理操作码:{payload.Op}", payload.Op);
return Ok(); return Ok();
} }
} }
catch (Exception e) catch (Exception e)
{ {
_logger.LogError("Error: {e}", e); Logger.LogError("Error: {e}", e);
return StatusCode(500, "服务器内部错误"); return StatusCode(500, "服务器内部错误");
} }
} }
@ -57,10 +58,10 @@ namespace Oshima.FunGame.WebAPI.Controllers
ValidationRequest? validationPayload = JsonSerializer.Deserialize<ValidationRequest>(payload.Data.ToString() ?? ""); ValidationRequest? validationPayload = JsonSerializer.Deserialize<ValidationRequest>(payload.Data.ToString() ?? "");
if (validationPayload is null) if (validationPayload is null)
{ {
_logger.LogError("反序列化验证 Payload 失败"); Logger.LogError("反序列化验证 Payload 失败");
return BadRequest("无效的验证 Payload 格式"); return BadRequest("无效的验证 Payload 格式");
} }
string seed = _botConfig.Secret; string seed = BotConfig.Secret;
while (seed.Length < 32) while (seed.Length < 32)
{ {
seed += seed; seed += seed;
@ -88,13 +89,13 @@ namespace Oshima.FunGame.WebAPI.Controllers
Signature = signature Signature = signature
}; };
string responseJson = JsonSerializer.Serialize(response); string responseJson = JsonSerializer.Serialize(response);
_logger.LogDebug("验证相应:{responseJson}", responseJson); Logger.LogDebug("验证相应:{responseJson}", responseJson);
return Ok(response); return Ok(response);
} }
private async Task<IActionResult> HandleEventAsync(Payload payload) private async Task<IActionResult> HandleEventAsync(Payload payload)
{ {
_logger.LogDebug("处理事件:{EventType}, 数据:{Data}", payload.EventType, payload.Data); Logger.LogDebug("处理事件:{EventType}, 数据:{Data}", payload.EventType, payload.Data);
try try
{ {
@ -105,26 +106,27 @@ namespace Oshima.FunGame.WebAPI.Controllers
if (c2cMessage != null) if (c2cMessage != null)
{ {
// TODO // TODO
_logger.LogInformation("收到来自用户 {c2cMessage.Author.UserOpenId} 的消息:{c2cMessage.Content}", c2cMessage.Author.UserOpenId, c2cMessage.Content); Logger.LogInformation("收到来自用户 {c2cMessage.Author.UserOpenId} 的消息:{c2cMessage.Content}", c2cMessage.Author.UserOpenId, c2cMessage.Content);
// 上传图片 //// 上传图片
string url = $"{Request.Scheme}://{Request.Host}{Request.PathBase}/images/zi/dj1.png"; //string url = $"{Request.Scheme}://{Request.Host}{Request.PathBase}/images/zi/dj1.png";
var (fileUuid, fileInfo, ttl, error) = await _service.UploadC2CMediaAsync(c2cMessage.Author.UserOpenId, 1, url); //var (fileUuid, fileInfo, ttl, error) = await _service.UploadC2CMediaAsync(c2cMessage.Author.UserOpenId, 1, url);
_logger.LogDebug("发送的图片地址:{url}", url); //_logger.LogDebug("发送的图片地址:{url}", url);
if (string.IsNullOrEmpty(error)) //if (string.IsNullOrEmpty(error))
{ //{
// 回复消息 // // 回复消息
await _service.SendC2CMessageAsync(c2cMessage.Author.UserOpenId, $"你发送的消息是:{c2cMessage.Content}", msgId: c2cMessage.Id); // await _service.SendC2CMessageAsync(c2cMessage.Author.UserOpenId, $"你发送的消息是:{c2cMessage.Content}", msgId: c2cMessage.Id);
// 回复富媒体消息 // // 回复富媒体消息
await _service.SendC2CMessageAsync(c2cMessage.Author.UserOpenId, "", msgType: 7, media: new { file_info = fileInfo }, msgId: c2cMessage.Id); // await _service.SendC2CMessageAsync(c2cMessage.Author.UserOpenId, "", msgType: 7, media: new { file_info = fileInfo }, msgId: c2cMessage.Id);
//}
//else
//{
// _logger.LogError("上传图片失败:{error}", error);
//}
await FungameService.Handler(c2c: c2cMessage);
} }
else else
{ {
_logger.LogError("上传图片失败:{error}", error); Logger.LogError("反序列化 C2C 消息数据失败");
}
}
else
{
_logger.LogError("反序列化 C2C 消息数据失败");
return BadRequest("无效的 C2C 消息数据格式"); return BadRequest("无效的 C2C 消息数据格式");
} }
break; break;
@ -132,31 +134,33 @@ namespace Oshima.FunGame.WebAPI.Controllers
GroupAtMessage? groupAtMessage = JsonSerializer.Deserialize<GroupAtMessage>(payload.Data.ToString() ?? ""); GroupAtMessage? groupAtMessage = JsonSerializer.Deserialize<GroupAtMessage>(payload.Data.ToString() ?? "");
if (groupAtMessage != null) if (groupAtMessage != null)
{ {
groupAtMessage.Detail = groupAtMessage.Detail.Trim();
// TODO // TODO
_logger.LogInformation("收到来自群组 {groupAtMessage.GroupOpenId} 的消息:{groupAtMessage.Content}", groupAtMessage.GroupOpenId, groupAtMessage.Content); Logger.LogInformation("收到来自群组 {groupAtMessage.GroupOpenId} 的消息:{groupAtMessage.Content}", groupAtMessage.GroupOpenId, groupAtMessage.Content);
// 回复消息 // 回复消息
await _service.SendGroupMessageAsync(groupAtMessage.GroupOpenId, $"你发送的消息是:{groupAtMessage.Content}", msgId: groupAtMessage.Id); //await _service.SendGroupMessageAsync(groupAtMessage.GroupOpenId, $"你发送的消息是:{groupAtMessage.Content}", msgId: groupAtMessage.Id);
await FungameService.Handler(groupAt: groupAtMessage);
} }
else else
{ {
_logger.LogError("反序列化群聊消息数据失败"); Logger.LogError("反序列化群聊消息数据失败");
return BadRequest("无效的群聊消息数据格式"); return BadRequest("无效的群聊消息数据格式");
} }
break; break;
default: default:
_logger.LogWarning("未定义事件:{EventType}", payload.EventType); Logger.LogWarning("未定义事件:{EventType}", payload.EventType);
break; break;
} }
return Ok(); return Ok();
} }
catch (JsonException e) catch (JsonException e)
{ {
_logger.LogError("反序列化过程遇到错误:{e}", e); Logger.LogError("反序列化过程遇到错误:{e}", e);
return BadRequest("Invalid JSON format"); return BadRequest("Invalid JSON format");
} }
catch (Exception e) catch (Exception e)
{ {
_logger.LogError("Error: {e}", e); Logger.LogError("Error: {e}", e);
return StatusCode(500, "服务器内部错误"); return StatusCode(500, "服务器内部错误");
} }
} }

View File

@ -74,7 +74,17 @@ namespace Oshima.FunGame.WebAPI.Models
public string Url { get; set; } = ""; public string Url { get; set; } = "";
} }
public class C2CMessage public interface IBotMessage
{
public string Id { get; }
public bool IsGroup { get; }
public string Detail { get; set; }
public string Timestamp { get; }
public string OpenId { get; }
public string AuthorOpenId { get; }
}
public class C2CMessage : IBotMessage
{ {
[JsonPropertyName("id")] [JsonPropertyName("id")]
public string Id { get; set; } = ""; public string Id { get; set; } = "";
@ -90,9 +100,18 @@ namespace Oshima.FunGame.WebAPI.Models
[JsonPropertyName("attachments")] [JsonPropertyName("attachments")]
public Attachment[] Attachments { get; set; } = []; public Attachment[] Attachments { get; set; } = [];
public string Detail
{
get => Content;
set => Content = value;
}
public string OpenId => Author.UserOpenId;
public bool IsGroup => false;
public string AuthorOpenId => Author.UserOpenId;
} }
public class GroupAtMessage public class GroupAtMessage : IBotMessage
{ {
[JsonPropertyName("id")] [JsonPropertyName("id")]
public string Id { get; set; } = ""; public string Id { get; set; } = "";
@ -111,6 +130,15 @@ namespace Oshima.FunGame.WebAPI.Models
[JsonPropertyName("attachments")] [JsonPropertyName("attachments")]
public Attachment[] Attachments { get; set; } = []; public Attachment[] Attachments { get; set; } = [];
public string Detail
{
get => Content;
set => Content = value;
}
public string OpenId => GroupOpenId;
public bool IsGroup => true;
public string AuthorOpenId => Author.MemberOpenId;
} }
public class MediaResponse public class MediaResponse

View File

@ -6,6 +6,7 @@ using Oshima.Core.Configs;
using Oshima.Core.Constant; using Oshima.Core.Constant;
using Oshima.FunGame.OshimaServers.Service; using Oshima.FunGame.OshimaServers.Service;
using Oshima.FunGame.WebAPI.Constant; using Oshima.FunGame.WebAPI.Constant;
using Oshima.FunGame.WebAPI.Controllers;
using Oshima.FunGame.WebAPI.Models; using Oshima.FunGame.WebAPI.Models;
using Oshima.FunGame.WebAPI.Services; using Oshima.FunGame.WebAPI.Services;
@ -44,6 +45,9 @@ namespace Oshima.FunGame.WebAPI
{ {
builder.Services.AddMemoryCache(); builder.Services.AddMemoryCache();
builder.Services.AddScoped<QQBotService>(); builder.Services.AddScoped<QQBotService>();
builder.Services.AddScoped<RainBOTService>();
builder.Services.AddScoped<FunGameController>();
builder.Services.AddScoped<QQController>();
// 使用 Configure<BotConfig> 从配置源绑定 // 使用 Configure<BotConfig> 从配置源绑定
builder.Services.Configure<BotConfig>(builder.Configuration.GetSection("Bot")); builder.Services.Configure<BotConfig>(builder.Configuration.GetSection("Bot"));
} }

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@ -9,10 +9,11 @@ namespace Oshima.FunGame.WebAPI.Services
{ {
public class QQBotService(IOptions<BotConfig> botConfig, ILogger<QQBotService> logger, IHttpClientFactory httpClientFactory, IMemoryCache memoryCache) public class QQBotService(IOptions<BotConfig> botConfig, ILogger<QQBotService> logger, IHttpClientFactory httpClientFactory, IMemoryCache memoryCache)
{ {
private readonly BotConfig _botConfig = botConfig.Value; private BotConfig BotConfig { get; set; } = botConfig.Value;
private readonly ILogger<QQBotService> _logger = logger; private ILogger<QQBotService> Logger { get; set; } = logger;
private readonly HttpClient _httpClient = httpClientFactory.CreateClient(); private HttpClient HttpClient { get; set; } = httpClientFactory.CreateClient();
private readonly IMemoryCache _memoryCache = memoryCache; private IMemoryCache MemoryCache { get; set; } = memoryCache;
private const string AccessTokenCacheKey = "QQBotAccessToken"; private const string AccessTokenCacheKey = "QQBotAccessToken";
public async Task SendC2CMessageAsync(string openid, string content, int msgType = 0, object? media = null, string? msgId = null, int? msgSeq = null) public async Task SendC2CMessageAsync(string openid, string content, int msgType = 0, object? media = null, string? msgId = null, int? msgSeq = null)
@ -30,7 +31,7 @@ namespace Oshima.FunGame.WebAPI.Services
string accessToken = await GetAccessTokenAsync(); string accessToken = await GetAccessTokenAsync();
HttpRequestMessage request = new(HttpMethod.Post, $"https://api.sgroup.qq.com{url}"); HttpRequestMessage request = new(HttpMethod.Post, $"https://api.sgroup.qq.com{url}");
request.Headers.Authorization = new AuthenticationHeaderValue("QQBot", accessToken); request.Headers.Authorization = new AuthenticationHeaderValue("QQBot", accessToken);
_logger.LogDebug("使用的 Access Token{accessToken}", accessToken); Logger.LogDebug("使用的 Access Token{accessToken}", accessToken);
Dictionary<string, object> requestBody = new() Dictionary<string, object> requestBody = new()
{ {
{ "content", content }, { "content", content },
@ -50,11 +51,11 @@ namespace Oshima.FunGame.WebAPI.Services
} }
request.Content = new StringContent(JsonSerializer.Serialize(requestBody), System.Text.Encoding.UTF8, "application/json"); request.Content = new StringContent(JsonSerializer.Serialize(requestBody), System.Text.Encoding.UTF8, "application/json");
HttpResponseMessage response = await _httpClient.SendAsync(request); HttpResponseMessage response = await HttpClient.SendAsync(request);
if (!response.IsSuccessStatusCode) if (!response.IsSuccessStatusCode)
{ {
string errorBody = await response.Content.ReadAsStringAsync(); string errorBody = await response.Content.ReadAsStringAsync();
_logger.LogError("状态码:{response.StatusCode},错误信息:{errorBody}", response.StatusCode, errorBody); Logger.LogError("状态码:{response.StatusCode},错误信息:{errorBody}", response.StatusCode, errorBody);
} }
} }
@ -73,7 +74,7 @@ namespace Oshima.FunGame.WebAPI.Services
string accessToken = await GetAccessTokenAsync(); string accessToken = await GetAccessTokenAsync();
HttpRequestMessage request = new(HttpMethod.Post, $"https://api.sgroup.qq.com{url}"); HttpRequestMessage request = new(HttpMethod.Post, $"https://api.sgroup.qq.com{url}");
request.Headers.Authorization = new AuthenticationHeaderValue("QQBot", accessToken); request.Headers.Authorization = new AuthenticationHeaderValue("QQBot", accessToken);
_logger.LogDebug("使用的 Access Token{accessToken}", accessToken); Logger.LogDebug("使用的 Access Token{accessToken}", accessToken);
Dictionary<string, object> requestBody = new() Dictionary<string, object> requestBody = new()
{ {
{ "file_type", fileType }, { "file_type", fileType },
@ -82,7 +83,7 @@ namespace Oshima.FunGame.WebAPI.Services
}; };
request.Content = new StringContent(JsonSerializer.Serialize(requestBody), System.Text.Encoding.UTF8, "application/json"); request.Content = new StringContent(JsonSerializer.Serialize(requestBody), System.Text.Encoding.UTF8, "application/json");
HttpResponseMessage response = await _httpClient.SendAsync(request); HttpResponseMessage response = await HttpClient.SendAsync(request);
if (!response.IsSuccessStatusCode) if (!response.IsSuccessStatusCode)
{ {
string errorBody = await response.Content.ReadAsStringAsync(); string errorBody = await response.Content.ReadAsStringAsync();
@ -94,13 +95,13 @@ namespace Oshima.FunGame.WebAPI.Services
{ {
return (null, null, 0, "反序列化富媒体消息失败。"); return (null, null, 0, "反序列化富媒体消息失败。");
} }
_logger.LogDebug("接收到的富媒体消息:{mediaResponse.FileInfo},有效时间:{mediaResponse.Ttl}", mediaResponse.FileInfo, mediaResponse.Ttl); Logger.LogDebug("接收到的富媒体消息:{mediaResponse.FileInfo},有效时间:{mediaResponse.Ttl}", mediaResponse.FileInfo, mediaResponse.Ttl);
return (mediaResponse.FileUuid, mediaResponse.FileInfo, mediaResponse.Ttl, null); return (mediaResponse.FileUuid, mediaResponse.FileInfo, mediaResponse.Ttl, null);
} }
public async Task<string> GetAccessTokenAsync() public async Task<string> GetAccessTokenAsync()
{ {
if (_memoryCache.TryGetValue(AccessTokenCacheKey, out string? accessToken) && !string.IsNullOrEmpty(accessToken)) if (MemoryCache.TryGetValue(AccessTokenCacheKey, out string? accessToken) && !string.IsNullOrEmpty(accessToken))
{ {
return accessToken; return accessToken;
} }
@ -112,9 +113,9 @@ namespace Oshima.FunGame.WebAPI.Services
{ {
HttpRequestMessage request = new(HttpMethod.Post, "https://bots.qq.com/app/getAppAccessToken") HttpRequestMessage request = new(HttpMethod.Post, "https://bots.qq.com/app/getAppAccessToken")
{ {
Content = new StringContent(JsonSerializer.Serialize(new { appId = _botConfig.AppId, clientSecret = _botConfig.Secret }), System.Text.Encoding.UTF8, "application/json") Content = new StringContent(JsonSerializer.Serialize(new { appId = BotConfig.AppId, clientSecret = BotConfig.Secret }), System.Text.Encoding.UTF8, "application/json")
}; };
HttpResponseMessage response = await _httpClient.SendAsync(request); HttpResponseMessage response = await HttpClient.SendAsync(request);
response.EnsureSuccessStatusCode(); response.EnsureSuccessStatusCode();
string responseBody = await response.Content.ReadAsStringAsync(); string responseBody = await response.Content.ReadAsStringAsync();
AccessTokenResponse? tokenResponse = JsonSerializer.Deserialize<AccessTokenResponse>(responseBody); AccessTokenResponse? tokenResponse = JsonSerializer.Deserialize<AccessTokenResponse>(responseBody);
@ -122,8 +123,8 @@ namespace Oshima.FunGame.WebAPI.Services
{ {
throw new Exception("获取 Access Token 失败!"); throw new Exception("获取 Access Token 失败!");
} }
_memoryCache.Set(AccessTokenCacheKey, tokenResponse.AccessToken, TimeSpan.FromSeconds(expiresIn - 60)); MemoryCache.Set(AccessTokenCacheKey, tokenResponse.AccessToken, TimeSpan.FromSeconds(expiresIn - 60));
_logger.LogDebug("获取到 Access Token{tokenResponse.AccessToken}", tokenResponse.AccessToken); Logger.LogDebug("获取到 Access Token{tokenResponse.AccessToken}", tokenResponse.AccessToken);
return tokenResponse.AccessToken; return tokenResponse.AccessToken;
} }
} }

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