This commit is contained in:
milimoe 2024-11-19 01:42:59 +08:00
parent 38830b7c4f
commit e06975f872
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E

View File

@ -259,7 +259,7 @@ namespace Oshima.Core.Controllers
}
return NetworkUtility.JsonSerialize("");
}
[HttpGet("cwp")]
public string GetItemInfo([FromQuery] long? id = null)
{
@ -278,14 +278,14 @@ namespace Oshima.Core.Controllers
}
return NetworkUtility.JsonSerialize("");
}
[HttpGet("mfk")]
public string GenerateMagicCard()
{
Item i = FunGameService.GenerateMagicCard();
return NetworkUtility.JsonSerialize(i.ToString(false, true));
}
[HttpGet("mfkb")]
public string GenerateMagicCardPack()
{
@ -319,7 +319,7 @@ namespace Oshima.Core.Controllers
return NetworkUtility.JsonSerialize("ÄãÒѾ­´´½¨¹ý´æµµ£¡");
}
}
[HttpPost("ckkc")]
public string GetInventoryInfo([FromQuery] long? qq = null)
{
@ -339,7 +339,7 @@ namespace Oshima.Core.Controllers
return NetworkUtility.JsonSerialize(noSaved);
}
}
[HttpPost("ckkc2")]
public List<string> GetInventoryInfo2([FromQuery] long? qq = null, [FromQuery] int? page = null)
{
@ -414,7 +414,7 @@ namespace Oshima.Core.Controllers
}
return list;
}
[HttpPost("ckkc3")]
public List<string> GetInventoryInfo3([FromQuery] long? qq = null, [FromQuery] int? page = null, [FromQuery] int? order = null, [FromQuery] int? orderqty = null)
{
@ -540,7 +540,7 @@ namespace Oshima.Core.Controllers
return NetworkUtility.JsonSerialize(noSaved);
}
}
[HttpPost("ck10")]
public List<string> DrawCards([FromQuery] long? qq = null)
{
@ -629,7 +629,7 @@ namespace Oshima.Core.Controllers
return NetworkUtility.JsonSerialize(noSaved);
}
}
[HttpPost("clck10")]
public List<string> DrawCards_Material([FromQuery] long? qq = null)
{
@ -691,7 +691,7 @@ namespace Oshima.Core.Controllers
User user = FunGameService.GetUser(pc);
int reduce = useMaterials > 0 && useMaterials > 10 ? (int)useMaterials : 10;
if (reduce % 10 != 0 && reduce > reduce % 10)
{
reduce -= reduce % 10;
@ -719,67 +719,81 @@ namespace Oshima.Core.Controllers
return NetworkUtility.JsonSerialize(noSaved);
}
}
[HttpPost("cckjs")]
public string GetCharacterInfoFromInventory([FromQuery] long? qq = null, [FromQuery] int? index = null)
public string GetCharacterInfoFromInventory([FromQuery] long? qq = null, [FromQuery] int? seq = null)
{
long userid = qq ?? Convert.ToInt64("10" + Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 11));
int itemIndex = index ?? 0;
PluginConfig pc = new("saved", userid.ToString());
pc.LoadConfig();
if (pc.Count > 0)
try
{
User user = FunGameService.GetUser(pc);
long userid = qq ?? Convert.ToInt64("10" + Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 11));
int cIndex = seq ?? 0;
if (itemIndex > 0 && itemIndex <= user.Inventory.Characters.Count)
PluginConfig pc = new("saved", userid.ToString());
pc.LoadConfig();
if (pc.Count > 0)
{
Character character = user.Inventory.Characters.ToList()[itemIndex - 1];
return NetworkUtility.JsonSerialize($"这是你库存中序号为 {itemIndex} 的角色详细信息:\r\n{character.GetInfo().Trim()}");
User user = FunGameService.GetUser(pc);
if (cIndex > 0 && cIndex <= user.Inventory.Characters.Count)
{
Character character = user.Inventory.Characters.ToList()[cIndex - 1];
return NetworkUtility.JsonSerialize($"这是你库存中序号为 {cIndex} 的角色详细信息:\r\n{character.GetInfo().Trim()}");
}
else
{
return NetworkUtility.JsonSerialize($"没有找到与这个序号相对应的角色!");
}
}
else
{
return NetworkUtility.JsonSerialize($"没有找到与这个序号相对应的角色!");
return NetworkUtility.JsonSerialize(noSaved);
}
}
else
catch (Exception e)
{
return NetworkUtility.JsonSerialize(noSaved);
return NetworkUtility.JsonSerialize(e.ToString());
}
}
[HttpPost("cckwp")]
public string GetItemInfoFromInventory([FromQuery] long? qq = null, [FromQuery] int? index = null)
public string GetItemInfoFromInventory([FromQuery] long? qq = null, [FromQuery] int? seq = null)
{
long userid = qq ?? Convert.ToInt64("10" + Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 11));
int itemIndex = index ?? 0;
PluginConfig pc = new("saved", userid.ToString());
pc.LoadConfig();
if (pc.Count > 0)
try
{
User user = FunGameService.GetUser(pc);
long userid = qq ?? Convert.ToInt64("10" + Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 11));
int itemIndex = seq ?? 0;
if (itemIndex > 0 && itemIndex <= user.Inventory.Items.Count)
PluginConfig pc = new("saved", userid.ToString());
pc.LoadConfig();
if (pc.Count > 0)
{
Item item = user.Inventory.Items.ToList()[itemIndex - 1];
return NetworkUtility.JsonSerialize($"这是你库存中序号为 {itemIndex} 的物品详细信息:\r\n{item.ToStringInventory(true).Trim()}");
User user = FunGameService.GetUser(pc);
if (itemIndex > 0 && itemIndex <= user.Inventory.Items.Count)
{
Item item = user.Inventory.Items.ToList()[itemIndex - 1];
return NetworkUtility.JsonSerialize($"这是你库存中序号为 {itemIndex} 的物品详细信息:\r\n{item.ToStringInventory(true).Trim()}");
}
else
{
return NetworkUtility.JsonSerialize($"没有找到与这个序号相对应的物品!");
}
}
else
{
return NetworkUtility.JsonSerialize($"没有找到与这个序号相对应的物品!");
return NetworkUtility.JsonSerialize(noSaved);
}
}
else
catch (Exception e)
{
return NetworkUtility.JsonSerialize(noSaved);
return NetworkUtility.JsonSerialize(e.ToString());
}
}
[HttpGet("reload")]
public string Relaod([FromQuery] long? master = null)
public string Relaod([FromQuery] long? master = null)
{
if (master != null && master == GeneralSettings.Master)
{