This commit is contained in:
milimoe 2024-11-19 01:42:59 +08:00
parent 38830b7c4f
commit e06975f872
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E

View File

@ -721,65 +721,79 @@ namespace Oshima.Core.Controllers
} }
[HttpPost("cckjs")] [HttpPost("cckjs")]
public string GetCharacterInfoFromInventory([FromQuery] long? qq = null, [FromQuery] int? index = null) public string GetCharacterInfoFromInventory([FromQuery] long? qq = null, [FromQuery] int? seq = null)
{ {
long userid = qq ?? Convert.ToInt64("10" + Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 11)); try
int itemIndex = index ?? 0;
PluginConfig pc = new("saved", userid.ToString());
pc.LoadConfig();
if (pc.Count > 0)
{ {
User user = FunGameService.GetUser(pc); long userid = qq ?? Convert.ToInt64("10" + Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 11));
int cIndex = seq ?? 0;
if (itemIndex > 0 && itemIndex <= user.Inventory.Characters.Count) PluginConfig pc = new("saved", userid.ToString());
pc.LoadConfig();
if (pc.Count > 0)
{ {
Character character = user.Inventory.Characters.ToList()[itemIndex - 1]; User user = FunGameService.GetUser(pc);
return NetworkUtility.JsonSerialize($"这是你库存中序号为 {itemIndex} 的角色详细信息:\r\n{character.GetInfo().Trim()}");
if (cIndex > 0 && cIndex <= user.Inventory.Characters.Count)
{
Character character = user.Inventory.Characters.ToList()[cIndex - 1];
return NetworkUtility.JsonSerialize($"这是你库存中序号为 {cIndex} 的角色详细信息:\r\n{character.GetInfo().Trim()}");
}
else
{
return NetworkUtility.JsonSerialize($"没有找到与这个序号相对应的角色!");
}
} }
else else
{ {
return NetworkUtility.JsonSerialize($"没有找到与这个序号相对应的角色!"); return NetworkUtility.JsonSerialize(noSaved);
} }
} }
else catch (Exception e)
{ {
return NetworkUtility.JsonSerialize(noSaved); return NetworkUtility.JsonSerialize(e.ToString());
} }
} }
[HttpPost("cckwp")] [HttpPost("cckwp")]
public string GetItemInfoFromInventory([FromQuery] long? qq = null, [FromQuery] int? index = null) public string GetItemInfoFromInventory([FromQuery] long? qq = null, [FromQuery] int? seq = null)
{ {
long userid = qq ?? Convert.ToInt64("10" + Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 11)); try
int itemIndex = index ?? 0;
PluginConfig pc = new("saved", userid.ToString());
pc.LoadConfig();
if (pc.Count > 0)
{ {
User user = FunGameService.GetUser(pc); long userid = qq ?? Convert.ToInt64("10" + Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 11));
int itemIndex = seq ?? 0;
if (itemIndex > 0 && itemIndex <= user.Inventory.Items.Count) PluginConfig pc = new("saved", userid.ToString());
pc.LoadConfig();
if (pc.Count > 0)
{ {
Item item = user.Inventory.Items.ToList()[itemIndex - 1]; User user = FunGameService.GetUser(pc);
return NetworkUtility.JsonSerialize($"这是你库存中序号为 {itemIndex} 的物品详细信息:\r\n{item.ToStringInventory(true).Trim()}");
if (itemIndex > 0 && itemIndex <= user.Inventory.Items.Count)
{
Item item = user.Inventory.Items.ToList()[itemIndex - 1];
return NetworkUtility.JsonSerialize($"这是你库存中序号为 {itemIndex} 的物品详细信息:\r\n{item.ToStringInventory(true).Trim()}");
}
else
{
return NetworkUtility.JsonSerialize($"没有找到与这个序号相对应的物品!");
}
} }
else else
{ {
return NetworkUtility.JsonSerialize($"没有找到与这个序号相对应的物品!"); return NetworkUtility.JsonSerialize(noSaved);
} }
} }
else catch (Exception e)
{ {
return NetworkUtility.JsonSerialize(noSaved); return NetworkUtility.JsonSerialize(e.ToString());
} }
} }
[HttpGet("reload")] [HttpGet("reload")]
public string Relaod([FromQuery] long? master = null) public string Relaod([FromQuery] long? master = null)
{ {
if (master != null && master == GeneralSettings.Master) if (master != null && master == GeneralSettings.Master)
{ {