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bug
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@ -21,7 +21,7 @@ namespace Oshima.FunGame.OshimaModules.Skills
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public 治愈术(Character? character = null) : base(SkillType.Magic, character)
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public 治愈术(Character? character = null) : base(SkillType.Magic, character)
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{
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{
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SelectTargetPredicates.Add(c => c.HP > 0 && c.HP < c.MaxHP);
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SelectTargetPredicates.Add(c => c.HP > 0 && c.HP < c.MaxHP);
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Effects.Add(new 百分比回复生命值(this, 0.3, 0.3));
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Effects.Add(new 百分比回复生命值(this, 0.03, 0.03));
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}
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}
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}
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}
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}
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}
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