diff --git a/OshimaCore/Controllers/FunGameController.cs b/OshimaCore/Controllers/FunGameController.cs index 5d02980..ed8afc4 100644 --- a/OshimaCore/Controllers/FunGameController.cs +++ b/OshimaCore/Controllers/FunGameController.cs @@ -453,6 +453,24 @@ namespace Oshima.Core.Controllers return NetworkUtility.JsonSerialize(""); } + [HttpGet("mfk")] + public string GenerateMagicCard() + { + Item i = FunGameSimulation.GenerateMagicCard(); + return NetworkUtility.JsonSerialize(i.ToString(false, true)); + } + + [HttpGet("mfkb")] + public string GenerateMagicCardPack() + { + Item? i = FunGameSimulation.GenerateMagicCardPack(3); + if (i != null) + { + return NetworkUtility.JsonSerialize(i.ToString(false, true)); + } + return NetworkUtility.JsonSerialize(""); + } + [HttpGet("reload")] public string Relaod([FromQuery] long? master = null) { diff --git a/OshimaCore/Utils/FunGameUtil.cs b/OshimaCore/Utils/FunGameUtil.cs index 94e1edc..11c8067 100644 --- a/OshimaCore/Utils/FunGameUtil.cs +++ b/OshimaCore/Utils/FunGameUtil.cs @@ -856,7 +856,6 @@ namespace Oshima.Core.Utils item.Id = Convert.ToInt64("16" + Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 8)); item.Name = GenerateRandomChineseName(); item.ItemType = ItemType.MagicCard; - item.BackgroundStory = "这是一张随机生成的魔法卡。"; int total; if (qualityType != null) @@ -1034,7 +1033,6 @@ namespace Oshima.Core.Utils item.Id = Convert.ToInt64("10" + Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 8)); item.Name = GenerateRandomChineseName(); item.ItemType = ItemType.MagicCardPack; - item.BackgroundStory = "这是一个由三张魔法卡合成而来的魔法卡包。"; double str = 0, agi = 0, intelligence = 0; foreach (Skill skill in passives) {