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https://github.com/oshima-studios/OshimaGameModule.git
synced 2025-04-23 04:19:36 +08:00
添加库存测试
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parent
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commit
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@ -1,4 +1,3 @@
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using System.Data;
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using Microsoft.AspNetCore.Builder;
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using Microsoft.Extensions.DependencyInjection;
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using Milimoe.FunGame.Core.Api.Transmittal;
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@ -7,14 +6,16 @@ using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Interface;
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using Milimoe.FunGame.Core.Library.Common.Addon;
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using Milimoe.FunGame.Core.Library.Common.Event;
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using Milimoe.FunGame.Core.Library.SQLScript.Entity;
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using Oshima.Core.Configs;
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using Oshima.Core.Constant;
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using Oshima.FunGame.OshimaModules.Characters;
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using Oshima.FunGame.OshimaModules.Items;
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using Oshima.FunGame.OshimaServers.Service;
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using Oshima.FunGame.WebAPI.Constant;
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using Oshima.FunGame.WebAPI.Controllers;
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using Oshima.FunGame.WebAPI.Models;
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using Oshima.FunGame.WebAPI.Services;
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using ProjectRedbud.FunGame.SQLQueryExtension;
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namespace Oshima.FunGame.WebAPI
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{
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@ -34,194 +35,133 @@ namespace Oshima.FunGame.WebAPI
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{
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//FunGameController controller = new(new Logger<FunGameController>(new LoggerFactory()));
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//Controller.WriteLine(Controller.JSON.GetObject<string>(controller.ShowDailyStore(1)) ?? "test");
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}
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if (input == "testuser")
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{
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using SQLHelper? sql = Controller.GetSQLHelper();
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if (sql != null)
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{
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sql.NewTransaction();
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try
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{
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//sql.Execute(StoreQuery.Insert_Store(sql, "测试商店1", null, null));
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//sql.Execute(GoodsQuery.Insert_Goods(sql, "测试商品1", "测试商品描述1", 110));
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//sql.Execute(GoodsQuery.Insert_Goods(sql, "测试商品2", "测试商品描述2", 120));
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//sql.Execute(GoodsQuery.Insert_Goods(sql, "测试商品3", "测试商品描述3", 130));
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//sql.Execute(StoreGoodsQuery.Insert_StoreGoods(sql, 1, 1));
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//sql.Execute(StoreGoodsQuery.Insert_StoreGoods(sql, 1, 2));
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//sql.Execute(StoreGoodsQuery.Insert_StoreGoods(sql, 1, 3));
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//sql.Execute(GoodItemsQuery.Insert_GoodItem(sql, 1, (long)AccessoryID.攻击之爪50));
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//sql.Execute(GoodItemsQuery.Insert_GoodItem(sql, 2, (long)ConsumableID.小经验书));
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//sql.Execute(GoodItemsQuery.Insert_GoodItem(sql, 3, (long)SpecialItemID.技能卷轴));
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//sql.Execute(GoodPricesQuery.Insert_GoodPrice(sql, 1, General.GameplayEquilibriumConstant.InGameCurrency, 110));
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//sql.Execute(GoodPricesQuery.Insert_GoodPrice(sql, 2, General.GameplayEquilibriumConstant.InGameCurrency, 120));
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//sql.Execute(GoodPricesQuery.Insert_GoodPrice(sql, 3, General.GameplayEquilibriumConstant.InGameCurrency, 130));
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//sql.Execute(StoreQuery.Insert_Store(sql, "测试商店2", null, null));
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//sql.Execute(GoodsQuery.Insert_Goods(sql, "测试商品4", "测试商品描述4", 111));
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//sql.Execute(GoodsQuery.Insert_Goods(sql, "测试商品5", "测试商品描述5", 122));
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//sql.Execute(GoodsQuery.Insert_Goods(sql, "测试商品6", "测试商品描述6", 133));
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//sql.Execute(StoreGoodsQuery.Insert_StoreGoods(sql, 2, 4));
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//sql.Execute(StoreGoodsQuery.Insert_StoreGoods(sql, 2, 5));
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//sql.Execute(StoreGoodsQuery.Insert_StoreGoods(sql, 2, 6));
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//sql.Execute(GoodItemsQuery.Insert_GoodItem(sql, 4, (long)AccessoryID.攻击之爪20));
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//sql.Execute(GoodItemsQuery.Insert_GoodItem(sql, 5, (long)ConsumableID.中经验书));
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//sql.Execute(GoodItemsQuery.Insert_GoodItem(sql, 6, (long)SpecialItemID.智慧之果));
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//sql.Execute(GoodPricesQuery.Insert_GoodPrice(sql, 4, General.GameplayEquilibriumConstant.InGameCurrency, 111));
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//sql.Execute(GoodPricesQuery.Insert_GoodPrice(sql, 5, General.GameplayEquilibriumConstant.InGameCurrency, 122));
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//sql.Execute(GoodPricesQuery.Insert_GoodPrice(sql, 6, General.GameplayEquilibriumConstant.InGameCurrency, 133));
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sql.NewTransaction();
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// 单一商店测试
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// 注册用户
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sql.RegisterUser("un", "pw", "1@2.3", "");
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User? user = sql.GetUserByUsernameAndPassword("un", "pw");
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Store store = new("");
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sql.ExecuteDataSet(StoreQuery.Select_StoreById(sql, 1));
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if (sql.Success)
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if (user != null)
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{
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DataRow dr = sql.DataSet.Tables[0].Rows[0];
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store.Id = (long)dr[StoreQuery.Column_Id];
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store.Name = (string)dr[StoreQuery.Column_StoreName];
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if (dr[StoreQuery.Column_StartTime] != DBNull.Value)
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Controller.WriteLine($"User found: ID = {user.Id}, Username = {user.Username}, Email = {user.Email}");
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// 测试更新密码
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string newPassword = "new_pw";
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sql.UpdatePassword("un", newPassword);
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User? updatedUser = sql.GetUserByUsernameAndPassword("un", newPassword);
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if (updatedUser != null)
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{
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store.StartTime = (DateTime)dr[StoreQuery.Column_StartTime];
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Controller.WriteLine($"Password updated successfully for user: {updatedUser.Username}");
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}
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if (dr[StoreQuery.Column_EndTime] != DBNull.Value)
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else
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{
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store.EndTime = (DateTime)dr[StoreQuery.Column_EndTime];
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Controller.WriteLine("Failed to update password.");
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}
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}
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List<Goods> goodsList = [];
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// 测试更新游戏时间
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int gameTimeToAdd = 60; // 分钟
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sql.UpdateGameTime("un", gameTimeToAdd);
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User? gameTimeUser = sql.GetUserByUsernameAndPassword("un", newPassword); // 注意:密码已更新
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sql.ExecuteDataSet(GoodsQuery.Select_AllGoodsWithItemAndPrice(sql, 1));
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if (sql.Success)
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{
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goodsList.AddRange(GetGoods(sql.DataSet));
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}
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DataSet ds2 = sql.ExecuteDataSet(GoodsQuery.Select_AllGoodsWithItemAndPrice(sql, 2));
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if (sql.Success)
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{
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goodsList.AddRange(GetGoods(sql.DataSet));
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}
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DataSet ds3 = sql.ExecuteDataSet(GoodsQuery.Select_AllGoodsWithItemAndPrice(sql, 3));
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if (sql.Success)
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{
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goodsList.AddRange(GetGoods(sql.DataSet));
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}
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foreach (Goods goods in goodsList)
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{
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store.Goods.Add(goods.Id, goods);
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}
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Controller.WriteLine(store.ToString());
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// 所有商店测试
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List<Store> stores = [];
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sql.ExecuteDataSet(StoreQuery.Select_AllGoodsInStore(sql));
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if (sql.Success)
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{
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DataSet ds = sql.DataSet;
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foreach (DataRow dr in ds.Tables[0].Rows)
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if (gameTimeUser != null)
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{
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Store storeTemp = new("")
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Controller.WriteLine($"Game time updated successfully. New game time: {gameTimeUser.GameTime} minutes");
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}
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else
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{
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Controller.WriteLine("Failed to update game time.");
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}
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// 测试加载库存
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if (sql.LoadInventory(user))
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{
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Controller.WriteLine($"Inventory loaded successfully for user: {user.Username}");
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Controller.WriteLine($"Inventory Name: {user.Inventory.Name}, Credits: {user.Inventory.Credits}, Materials: {user.Inventory.Materials}");
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// 测试更新库存 Credits
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double newCredits = 100.50;
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sql.UpdateInventoryCredits(user.Id, newCredits);
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sql.LoadInventory(user); // 重新加载库存
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if (user.Inventory.Credits == (double)newCredits)
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{
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Id = (long)dr["StoreId"],
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Name = (string)dr[StoreQuery.Column_StoreName]
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};
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if (stores.FirstOrDefault(s => s.Id == storeTemp.Id) is Store store2)
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{
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storeTemp = store2;
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Controller.WriteLine($"Credits updated successfully. New credits: {user.Inventory.Credits}");
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}
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else
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{
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stores.Add(storeTemp);
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Controller.WriteLine("Failed to update credits.");
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}
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Goods goods = new()
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{
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Id = (long)dr["GoodsId"],
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Name = (string)dr["GoodsName"],
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Description = (string)dr[GoodsQuery.Column_Description],
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Stock = Convert.ToInt32(dr[GoodsQuery.Column_Stock])
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};
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Item item = Factory.OpenFactory.GetInstance<Item>((long)dr[GoodsItemsQuery.Column_ItemId], "", []);
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goods.Items.Add(item);
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string currency = (string)dr[GoodsPricesQuery.Column_Currency];
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double price = (double)dr[GoodsPricesQuery.Column_Price];
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goods.Prices.Add(currency, price);
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// 测试更新库存 Materials
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double newMaterials = 50.75;
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sql.UpdateInventoryMaterials(user.Id, newMaterials);
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sql.LoadInventory(user); // 重新加载库存
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storeTemp.Goods.Add(goods.Id, goods);
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if (user.Inventory.Materials == (double)newMaterials)
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{
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Controller.WriteLine($"Materials updated successfully. New materials: {user.Inventory.Materials}");
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}
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else
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{
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Controller.WriteLine("Failed to update materials.");
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}
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// 测试角色
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Character character = new OshimaShiya();
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user.Inventory.Characters.Add(character);
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// 测试物品
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Item item = new 攻击之爪50();
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user.Inventory.Items.Add(item);
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sql.UpdateInventory(user.Inventory); // 更新库存
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sql.LoadInventory(user); // 重新加载库存
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if (user.Inventory.Characters.Count > 0 && user.Inventory.Items.Count > 0)
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{
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Controller.WriteLine($"Characters and Items updated successfully.");
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}
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else
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{
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Controller.WriteLine("Failed to update characters and items.");
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}
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}
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else
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{
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Controller.WriteLine("Failed to load inventory.");
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}
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}
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foreach (Store store2 in stores)
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else
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{
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Controller.WriteLine(store2.ToString());
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Controller.WriteLine("User not found");
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}
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}
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catch (Exception e)
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{
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sql.Rollback();
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Controller.Error(e);
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}
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finally
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{
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sql.Commit();
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sql.Rollback();
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Controller.WriteLine("Transaction rolled back in finally block.");
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}
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}
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}
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}
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private List<Goods> GetGoods(DataSet ds)
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{
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DataSetToString(ds);
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List<Goods> list = [];
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foreach (DataRow dr in ds.Tables[0].Rows)
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{
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Goods goods = new()
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else
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{
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Id = (long)dr[GoodsQuery.Column_Id],
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Name = (string)dr[GoodsQuery.Column_Name],
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Description = (string)dr[GoodsQuery.Column_Description],
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Stock = Convert.ToInt32(dr[GoodsQuery.Column_Stock])
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};
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Item item = Factory.OpenFactory.GetInstance<Item>((long)dr[GoodsItemsQuery.Column_ItemId], "", []);
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goods.Items.Add(item);
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string currency = (string)dr[GoodsPricesQuery.Column_Currency];
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double price = (double)dr[GoodsPricesQuery.Column_Price];
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goods.Prices.Add(currency, price);
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list.Add(goods);
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}
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return list;
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}
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private string DataSetToString(DataSet ds)
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{
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if (ds == null || ds.Tables.Count == 0)
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{
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return "DataSet is null or empty.";
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}
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string result = "";
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foreach (DataTable table in ds.Tables)
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{
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result += $"Table Name: {table.TableName}\n";
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foreach (DataColumn column in table.Columns)
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{
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result += $"{column.ColumnName}\t";
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}
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result += "\n";
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foreach (DataRow row in table.Rows)
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{
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foreach (object? item in row.ItemArray)
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{
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result += $"{item}\t";
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}
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result += "\n";
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Controller.WriteLine("SQLHelper is null.");
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}
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}
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return result;
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}
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public override void AfterLoad(WebAPIPluginLoader loader, params object[] objs)
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@ -30,6 +30,7 @@
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<ItemGroup>
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<ProjectReference Include="..\..\FunGame.Core\FunGame.Core.csproj" />
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<ProjectReference Include="..\..\FunGame.Extension\FunGame.SQLQueryExtension\FunGame.SQLQueryExtension.csproj" />
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<ProjectReference Include="..\OshimaCore\OshimaCore.csproj" />
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<ProjectReference Include="..\OshimaModules\OshimaModules.csproj" />
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<ProjectReference Include="..\OshimaServers\OshimaServers.csproj" />
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