修复一些问题

This commit is contained in:
milimoe 2025-01-25 15:29:07 +08:00
parent 52baf4ecc2
commit af1ee22e1e
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E
5 changed files with 114 additions and 47 deletions

View File

@ -34,14 +34,14 @@ namespace Oshima.FunGame.OshimaServers
/// 向客户端推送事件
/// </summary>
/// <param name="msg"></param>
public static async Task PushMessageToClients(long qq, string msg)
public static async Task PushMessageToClients(string openid, string msg)
{
AnonymousServer[] servers = [.. Instances];
foreach (AnonymousServer anonymous in servers)
{
try
{
await anonymous.PushMessage(qq, msg);
await anonymous.PushMessage(openid, msg);
}
catch (Exception e)
{
@ -200,10 +200,10 @@ namespace Oshima.FunGame.OshimaServers
/// 向客户端推送事件
/// </summary>
/// <param name="msg"></param>
public async Task PushMessage(long qq, string msg)
public async Task PushMessage(string openid, string msg)
{
Dictionary<string, object> data = [];
data.Add(nameof(qq), qq);
data.Add(nameof(openid), openid);
data.Add(nameof(msg), msg);
Controller.WriteLine("向客户端推送事件", LogLevel.Debug);
List<IServerModel> failedModels = await SendAnonymousGameServerMessage(_clientModels, data);

View File

@ -507,5 +507,106 @@ namespace Oshima.FunGame.OshimaServers.Service
};
}
}
public static string[] CommonSurnames { get; } = [
"顾", "沈", "陆", "楚", "白", "苏", "叶", "萧", "莫", "司马", "欧阳",
"上官", "慕容", "尉迟", "司徒", "轩辕", "端木", "南宫", "长孙", "百里",
"东方", "西门", "独孤", "公孙", "令狐", "宇文", "夏侯", "赫连", "皇甫",
"北堂", "安陵", "东篱", "花容", "夜", "柳", "云", "凌", "寒", "龙",
"凤", "蓝", "冷", "华", "蓝夜", "叶南", "墨", "君", "月", "子车",
"澹台", "钟离", "公羊", "闾丘", "仲孙", "司空", "羊舌", "亓官", "公冶",
"濮阳", "独月", "南风", "凤栖", "南门", "姬", "闻人", "花怜", "若",
"紫", "卿", "微", "清", "易", "月华", "霜", "兰", "岑", "语", "雪",
"夜阑", "梦", "洛", "江", "黎", "夜北", "唐", "水", "韩", "庄",
"夜雪", "夜凌", "君临", "青冥", "漠然", "林", "青", "岑", "容",
"墨", "柏", "安", "晏", "尉", "南", "轩", "竹", "晨", "桓", "晖",
"瑾", "溪", "汐", "沐", "玉", "汀", "归", "羽", "颜", "辰", "琦",
"芷", "尹", "施", "原", "孟", "尧", "荀", "单", "简", "植", "傅",
"司", "钟", "方", "谢"
];
public static string CommonChineseCharacters { get; } =
"云星宝灵梦龙花雨风叶山川月石羽水竹金" +
"玉海火雷光天地凤虎虹珠华霞鹏雪银沙松桃兰青霜鸿康骏波泉河湖江泽洋林枫" +
"梅桂樱桐晴韵凌若悠碧涛渊壁剑影霖玄承珍雅耀瑞鹤烟燕霏翼翔璃绮纱绫绣锦" +
"瑜琼瑾璇璧琳琪瑶瑛芝杏茜荷莉莹菡莲诗瑰翠椒槐榆槿柱梧曜曙晶暖智煌熙霓" +
"熠嘉琴曼菁蓉菲淑妙惠秋涵映巧慧茹荣菱曦容芬玲澜清湘澄泓润珺晨翠涟洁悠" +
"霏淑绮润东南西北云山川风月溪雪雨雷天云海霜柏芳春秋夏冬温景寒和竹阳溪" +
"溪飞风峰阳一乙二十丁厂七卜八人入儿匕几九刁了刀力乃又三干于亏工土士才" +
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"垫挣挤拼挖按挥挪拯某甚荆茸革茬荐巷带草茧茵茶荒茫荡荣荤荧故胡荫荔南药" +
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"牵鸥残殃轴轻鸦皆韭背战点虐临览竖省削尝昧盹是盼眨哇哄哑显冒映星昨咧昭" +
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"胜胞胖脉胎勉狭狮独狰狡狱狠贸怨急饵饶蚀饺饼峦弯将奖哀亭亮度迹庭疮疯疫" +
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"洼洁洪洒柒浇浊洞测洗活派洽染洛浏济洋洲浑浓津恃恒恢恍恬恤恰恼恨举觉宣" +
"宦室宫宪突穿窃客诫冠诬语扁袄祖神祝祠误诱诲说诵垦退既屋昼屏屎费陡逊眉" +
"孩陨除险院娃姥姨姻娇姚娜怒架贺盈勇怠癸蚤柔垒绑绒结绕骄绘给绚骆络绝绞" +
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"础破原套逐烈殊殉顾轿较顿毙致柴桌虑监紧党逞晒眠晓哮唠鸭晃哺晌剔晕蚌畔" +
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"铅缺氧氨特牺造乘敌秤租积秧秩称秘透笔笑笋债借值倚俺倾倒倘俱倡候赁俯倍" +
"倦健臭射躬息倔徒徐殷舰舱般航途拿耸爹舀爱豺豹颁颂翁胰脆脂胸胳脏脐胶脑" +
"脓逛狸狼卿逢鸵留鸳皱饿馁凌凄恋桨浆衰衷高郭席准座症病疾斋疹疼疲脊效离" +
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"趾啃跃略蚯蛀蛇唬累鄂唱患啰唾唯啤啥啸崖崎崭逻崔帷崩崇崛婴圈铐铛铝铜铭" +
"铲银矫甜秸梨犁秽移笨笼笛笙符第敏做袋悠偿偶偎偷您售停偏躯兜假衅徘徙得" +
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"清添鸿淋涯淹渠渐淑淌混淮淆渊淫渔淘淳液淤淡淀深涮涵婆梁渗情惜惭悼惧惕" +
"惟惊惦悴惋惨惯寇寅寄寂宿窒窑密谋谍谎谐袱祷祸谓谚谜逮敢尉屠弹隋堕随蛋" +
"隅隆隐婚婶婉颇颈绩绪续骑绰绳维绵绷绸综绽绿缀巢琴琳琢琼斑替揍款堪塔搭" +
"堰揩越趁趋超揽堤提博揭喜彭揣插揪搜煮援搀裁搁搓搂搅壹握搔揉斯期欺联葫" +
"散惹葬募葛董葡敬葱蒋蒂落韩朝辜葵棒棱棋椰植森焚椅椒棵棍椎棉";
}
}

View File

@ -376,15 +376,6 @@ namespace Oshima.FunGame.OshimaServers.Service
public static string GenerateRandomChineseName()
{
// 定义一个包含常用汉字的字符串
string commonChineseCharacters = "云星宝灵梦龙花雨风叶山川月石羽水竹金" +
"玉海火雷光天地凤虎虹珠华霞鹏雪银沙松桃兰青霜鸿康骏波泉河湖江泽洋林枫" +
"梅桂樱桐晴韵凌若悠碧涛渊壁剑影霖玄承珍雅耀瑞鹤烟燕霏翼翔璃绮纱绫绣锦" +
"瑜琼瑾璇璧琳琪瑶瑛芝杏茜荷莉莹菡莲诗瑰翠椒槐榆槿柱梧曜曙晶暖智煌熙霓" +
"熠嘉琴曼菁蓉菲淑妙惠秋涵映巧慧茹荣菱曦容芬玲澜清湘澄泓润珺晨翠涟洁悠" +
"霏淑绮润东南西北云山川风月溪雪雨雷天云海霜柏芳春秋夏冬温景寒和竹阳溪" +
"溪飞风峰阳";
// 随机生成名字长度2到5个字
int nameLength = Random.Shared.Next(2, 6);
StringBuilder name = new();
@ -392,7 +383,7 @@ namespace Oshima.FunGame.OshimaServers.Service
for (int i = 0; i < nameLength; i++)
{
// 从常用汉字集中随机选择一个汉字
char chineseCharacter = commonChineseCharacters[Random.Shared.Next(commonChineseCharacters.Length)];
char chineseCharacter = FunGameConstant.CommonChineseCharacters[Random.Shared.Next(FunGameConstant.CommonChineseCharacters.Length)];
name.Append(chineseCharacter);
}
@ -401,35 +392,10 @@ namespace Oshima.FunGame.OshimaServers.Service
public static string GenerateRandomChineseUserName()
{
string[] commonSurnames = [
"顾", "沈", "陆", "楚", "白", "苏", "叶", "萧", "莫", "司马", "欧阳",
"上官", "慕容", "尉迟", "司徒", "轩辕", "端木", "南宫", "长孙", "百里",
"东方", "西门", "独孤", "公孙", "令狐", "宇文", "夏侯", "赫连", "皇甫",
"北堂", "安陵", "东篱", "花容", "夜", "柳", "云", "凌", "寒", "龙",
"凤", "蓝", "冷", "华", "蓝夜", "叶南", "墨", "君", "月", "子车",
"澹台", "钟离", "公羊", "闾丘", "仲孙", "司空", "羊舌", "亓官", "公冶",
"濮阳", "独月", "南风", "凤栖", "南门", "姬", "闻人", "花怜", "若",
"紫", "卿", "微", "清", "易", "月华", "霜", "兰", "岑", "语", "雪",
"夜阑", "梦", "洛", "江", "黎", "夜北", "唐", "水", "韩", "庄",
"夜雪", "夜凌", "君临", "青冥", "漠然", "林", "青", "岑", "容",
"墨", "柏", "安", "晏", "尉", "南", "轩", "竹", "晨", "桓", "晖",
"瑾", "溪", "汐", "沐", "玉", "汀", "归", "羽", "颜", "辰", "琦",
"芷", "尹", "施", "原", "孟", "尧", "荀", "单", "简", "植", "傅",
"司", "钟", "方", "谢"
];
// 定义一个包含常用汉字的字符串
string commonChineseCharacters = "云星宝灵梦龙花雨风叶山川月石羽水竹金" +
"玉海火雷光天地凤虎虹珠华霞鹏雪银沙松桃兰青霜鸿康骏波泉河湖江泽洋林枫" +
"梅桂樱桐晴韵凌若悠碧涛渊壁剑影霖玄承珍雅耀瑞鹤烟燕霏翼翔璃绮纱绫绣锦" +
"瑜琼瑾璇璧琳琪瑶瑛芝杏茜荷莉莹菡莲诗瑰翠椒槐榆槿柱梧曜曙晶暖智煌熙霓" +
"熠嘉琴曼菁蓉菲淑妙惠秋涵映巧慧茹荣菱曦容芬玲澜清湘澄泓润珺晨涟洁东南" +
"西北溪飞峰阳龄一二三四五六七十";
StringBuilder name = new();
// 随机姓
string lastname = commonSurnames[Random.Shared.Next(commonSurnames.Length)];
string lastname = FunGameConstant.CommonSurnames[Random.Shared.Next(FunGameConstant.CommonSurnames.Length)];
name.Append(lastname);
// 随机生成名字长度2到5个字
@ -438,7 +404,7 @@ namespace Oshima.FunGame.OshimaServers.Service
for (int i = 0; i < nameLength; i++)
{
// 从常用汉字集中随机选择一个汉字
char chineseCharacter = commonChineseCharacters[Random.Shared.Next(commonChineseCharacters.Length)];
char chineseCharacter = FunGameConstant.CommonChineseCharacters[Random.Shared.Next(FunGameConstant.CommonChineseCharacters.Length)];
name.Append(chineseCharacter);
}
@ -1540,7 +1506,7 @@ namespace Oshima.FunGame.OshimaServers.Service
user.Inventory.Items.Add(newItem);
}
}
TaskUtility.NewTask(async () => await AnonymousServer.PushMessageToClients(user.Id, $"FunGame Web API 推送:你的任务【{quest.Name}】已结算," +
TaskUtility.NewTask(async () => await AnonymousServer.PushMessageToClients(user.AutoKey, $"FunGame Web API 推送:你的任务【{quest.Name}】已结算," +
$"获得奖励:【{string.Join("", quest.Awards.Select(kv => kv.Key + " * " + kv.Value))}】!"));
result = true;
}

View File

@ -2066,10 +2066,6 @@ namespace Oshima.FunGame.WebAPI.Controllers
long userid = uid ?? Convert.ToInt64("10" + Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 11));
int characterIndex = c ?? 0;
int upCount = count ?? 0;
if (upCount <= 0)
{
return NetworkUtility.JsonSerialize("数量必须大于0");
}
PluginConfig pc = new("saved", userid.ToString());
pc.LoadConfig();

View File

@ -27,8 +27,8 @@ namespace Oshima.FunGame.WebAPI.Services
Statics.RunningPlugin?.Controller.WriteLine(title, Milimoe.FunGame.Core.Library.Constant.LogLevel.Debug);
if (msg is ThirdPartyMessage third)
{
third.IsCompleted = true;
third.Result = content;
third.IsCompleted = true;
return;
}
if (msg.IsGroup)
@ -58,6 +58,10 @@ namespace Oshima.FunGame.WebAPI.Services
{
e = c2c;
}
else if (third != null)
{
e = third;
}
if (e is null)
{