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更新技能
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@ -34,7 +34,7 @@ namespace Oshima.FunGame.OshimaModules.Skills
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if (Skill.Character != null) WriteLine($"[ {Skill.Character} ] 发动了META马专属被动!本次获得了 {baseEP:0.##} 能量!");
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if (Skill.Character != null) WriteLine($"[ {Skill.Character} ] 发动了META马专属被动!本次获得了 {baseEP:0.##} 能量!");
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}
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}
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public override void OnTurnStart(Character character)
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public override void OnTurnStart(Character character, List<Character> enemys, List<Character> teammates, List<Skill> skills, List<Item> items)
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{
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{
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if (character.EP < 200)
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if (character.EP < 200)
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{
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{
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@ -12,8 +12,8 @@ namespace Oshima.FunGame.OshimaModules.Skills
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public override double CD => 55 - 3 * (Level - 1);
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public override double CD => 55 - 3 * (Level - 1);
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public override double HardnessTime { get; set; } = 25;
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public override double HardnessTime { get; set; } = 25;
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public override string Slogan => "从深渊引爆力量,世界将为之颤抖!!!!";
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public override string Slogan => "从深渊引爆力量,世界将为之颤抖!!!!";
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public override bool CanSelectSelf => true;
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public override bool CanSelectSelf => false;
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public override bool CanSelectEnemy => false;
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public override bool CanSelectEnemy => true;
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public 能量毁灭(Character? character = null) : base(SkillType.SuperSkill, character)
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public 能量毁灭(Character? character = null) : base(SkillType.SuperSkill, character)
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{
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{
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@ -24,6 +24,14 @@ namespace Oshima.FunGame.OshimaModules.Skills
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{
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{
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return [.. enemys];
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return [.. enemys];
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}
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}
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public override void OnTurnStart(Character character, List<Character> enemys, List<Character> teammates, List<Skill> skills, List<Item> items)
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{
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if (Character == character)
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{
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CanSelectTargetCount = enemys.Count;
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}
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}
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}
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}
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public class 能量毁灭特效(Skill skill) : Effect(skill)
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public class 能量毁灭特效(Skill skill) : Effect(skill)
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