diff --git a/OshimaModules/Effects/OpenEffects/ExMaxHP2.cs b/OshimaModules/Effects/OpenEffects/ExMaxHP2.cs index 96b23f4..5524873 100644 --- a/OshimaModules/Effects/OpenEffects/ExMaxHP2.cs +++ b/OshimaModules/Effects/OpenEffects/ExMaxHP2.cs @@ -22,7 +22,7 @@ namespace Oshima.FunGame.OshimaModules.Effects.OpenEffects public override void OnEffectLost(Character character) { - character.ExHPPercentage -= 实际加成; + character.ExHPPercentage -= 加成比例; } public override void OnAttributeChanged(Character character) diff --git a/OshimaModules/Effects/SkillEffects/提升友方行动速度.cs b/OshimaModules/Effects/SkillEffects/提升友方行动速度.cs index bb497cf..280705e 100644 --- a/OshimaModules/Effects/SkillEffects/提升友方行动速度.cs +++ b/OshimaModules/Effects/SkillEffects/提升友方行动速度.cs @@ -35,7 +35,12 @@ namespace Oshima.FunGame.OshimaModules.Effects.SkillEffects ExSPD e = new(Skill, new Dictionary() { { "exspd", SPD } - }, caster); + }, caster) + { + Durative = _durative, + Duration = _duration, + DurationTurn = _durationTurn + }; target.Effects.Add(e); e.OnEffectGained(target); GamingQueue?.LastRound.Effects.TryAdd(target, e.EffectType); diff --git a/OshimaModules/Effects/SkillEffects/降低敌方行动速度.cs b/OshimaModules/Effects/SkillEffects/降低敌方行动速度.cs index 73b909f..7d8cf8f 100644 --- a/OshimaModules/Effects/SkillEffects/降低敌方行动速度.cs +++ b/OshimaModules/Effects/SkillEffects/降低敌方行动速度.cs @@ -35,7 +35,12 @@ namespace Oshima.FunGame.OshimaModules.Effects.SkillEffects ExSPD e = new(Skill, new Dictionary() { { "exspd", SPD } - }, caster); + }, caster) + { + Durative = _durative, + Duration = _duration, + DurationTurn = _durationTurn + }; target.Effects.Add(e); e.OnEffectGained(target); GamingQueue?.LastRound.Effects.TryAdd(target, e.EffectType);