NextCharacter 的同步改动

This commit is contained in:
milimoe 2025-04-20 20:58:27 +08:00
parent 400fccbb26
commit 97613002ce
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E
3 changed files with 4 additions and 4 deletions

View File

@ -206,7 +206,7 @@ namespace Oshima.FunGame.OshimaServers
}
// 检查是否有角色可以行动
Character? characterToAct = actionQueue.NextCharacter();
Character? characterToAct = await actionQueue.NextCharacterAsync();
// 处理回合
if (characterToAct != null)

View File

@ -88,7 +88,7 @@ namespace Oshima.FunGame.OshimaServers.Service
}
// 检查是否有角色可以行动
Character? characterToAct = actionQueue.NextCharacter();
Character? characterToAct = await actionQueue.NextCharacterAsync();
// 处理回合
if (characterToAct != null)
@ -288,7 +288,7 @@ namespace Oshima.FunGame.OshimaServers.Service
}
// 检查是否有角色可以行动
Character? characterToAct = actionQueue.NextCharacter();
Character? characterToAct = await actionQueue.NextCharacterAsync();
// 处理回合
if (characterToAct != null)

View File

@ -260,7 +260,7 @@ namespace Oshima.FunGame.OshimaServers.Service
}
// 检查是否有角色可以行动
Character? characterToAct = actionQueue.NextCharacter();
Character? characterToAct = await actionQueue.NextCharacterAsync();
// 处理回合
if (characterToAct != null)