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NextCharacter 的同步改动
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@ -206,7 +206,7 @@ namespace Oshima.FunGame.OshimaServers
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// 检查是否有角色可以行动
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// 检查是否有角色可以行动
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Character? characterToAct = actionQueue.NextCharacter();
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Character? characterToAct = await actionQueue.NextCharacterAsync();
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// 处理回合
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// 处理回合
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if (characterToAct != null)
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if (characterToAct != null)
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@ -88,7 +88,7 @@ namespace Oshima.FunGame.OshimaServers.Service
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}
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}
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// 检查是否有角色可以行动
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// 检查是否有角色可以行动
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Character? characterToAct = actionQueue.NextCharacter();
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Character? characterToAct = await actionQueue.NextCharacterAsync();
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// 处理回合
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// 处理回合
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if (characterToAct != null)
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if (characterToAct != null)
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@ -288,7 +288,7 @@ namespace Oshima.FunGame.OshimaServers.Service
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}
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}
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// 检查是否有角色可以行动
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// 检查是否有角色可以行动
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Character? characterToAct = actionQueue.NextCharacter();
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Character? characterToAct = await actionQueue.NextCharacterAsync();
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// 处理回合
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// 处理回合
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if (characterToAct != null)
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if (characterToAct != null)
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@ -260,7 +260,7 @@ namespace Oshima.FunGame.OshimaServers.Service
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}
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}
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// 检查是否有角色可以行动
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// 检查是否有角色可以行动
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Character? characterToAct = actionQueue.NextCharacter();
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Character? characterToAct = await actionQueue.NextCharacterAsync();
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// 处理回合
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// 处理回合
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if (characterToAct != null)
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if (characterToAct != null)
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