diff --git a/OshimaCore/Controllers/FunGameController.cs b/OshimaCore/Controllers/FunGameController.cs index f518043..d881fd9 100644 --- a/OshimaCore/Controllers/FunGameController.cs +++ b/OshimaCore/Controllers/FunGameController.cs @@ -77,7 +77,7 @@ namespace Oshima.Core.Controllers { if (id != null && id > 0 && id <= FunGameSimulation.Characters.Count) { - Character c = FunGameSimulation.Characters[Convert.ToInt32(id) - 1]; + Character c = FunGameSimulation.Characters[Convert.ToInt32(id) - 1].Copy(); c.Level = General.GameplayEquilibriumConstant.MaxLevel; c.NormalAttack.Level = General.GameplayEquilibriumConstant.MaxNormalAttackLevel;