This commit is contained in:
milimoe 2026-01-10 21:57:46 +08:00
parent b208cd9497
commit 77dd1a4720
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0
2 changed files with 2 additions and 3 deletions

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@ -1,5 +1,4 @@
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Interface.Entity;
using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Model;
@ -47,7 +46,7 @@ namespace Oshima.FunGame.OshimaModules.Skills
private double => 15 + 2 * (Skill.Level - 1);
private string => $"【守护】极致地加速生命回复,每{GameplayEquilibriumConstant.InGameTime}额外回复 {守护额外回复 * 100:0.##}% 当前生命值 [ {Skill.Character?.HP * 守护额外回复:0.##} ],为全体友方角色提供每{GameplayEquilibriumConstant.InGameTime}额外 {守护友方回复 * 100:0.##}% 当前生命值的生命回复,并嘲讽全体敌方角色,被嘲讽的角色仅能将{Skill.SkillOwner()}作为攻击目标。" +
$"施加嘲讽状态时,只有目标的敏捷高于{Skill.SkillOwner()}的角色才能进行豁免检定。持续 {守护持续时间:0.##} {GameplayEquilibriumConstant.InGameTime}。";
private double => 0.08 + 0.006 * (Skill.Level - 1);
private double => 0.06 + 0.005 * (Skill.Level - 1);
private double => 0.01 + 0.01 * (Skill.Level - 1);
private double => 15 + 1 * (Skill.Level - 1);
private bool { get; set; } = false;