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https://github.com/oshima-studios/OshimaGameModule.git
synced 2025-04-21 11:29:34 +08:00
添加新物品至模组工厂
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7201a35cfb
commit
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@ -1,6 +1,7 @@
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Oshima.FunGame.OshimaModules.Items;
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using Oshima.FunGame.OshimaModules.Items.Consumable;
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namespace Oshima.FunGame.OshimaModules
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{
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@ -29,6 +30,9 @@ namespace Oshima.FunGame.OshimaModules
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(long)AccessoryID.攻击之爪15 => new 攻击之爪15(),
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(long)AccessoryID.攻击之爪25 => new 攻击之爪25(),
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(long)AccessoryID.攻击之爪35 => new 攻击之爪35(),
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(long)ConsumableID.小经验书 => new 小经验书(),
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(long)ConsumableID.中经验书 => new 中经验书(),
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(long)ConsumableID.大经验书 => new 大经验书(),
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_ => null,
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};
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};
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@ -3,6 +3,7 @@ using Milimoe.FunGame.Core.Entity;
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using Oshima.FunGame.OshimaModules.Effects.ItemEffects;
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using Oshima.FunGame.OshimaModules.Effects.OpenEffects;
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using Oshima.FunGame.OshimaModules.Items;
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using Oshima.FunGame.OshimaModules.Items.Consumable;
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using Oshima.FunGame.OshimaModules.Skills;
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namespace Oshima.FunGame.OshimaModules
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@ -68,6 +69,7 @@ namespace Oshima.FunGame.OshimaModules
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(long)PassiveID.敏捷之刃 => new 敏捷之刃(),
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(long)PassiveID.弱者猎手 => new 弱者猎手(),
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(long)ItemPassiveID.攻击之爪 => new 攻击之爪技能(),
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(long)ItemActiveID.经验书 => new 经验书技能(),
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_ => null
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};
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};
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