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修改得分公式
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@ -1743,7 +1743,7 @@ namespace Oshima.FunGame.OshimaServers.Service
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}
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// 伤害贡献
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double damageContribution = Math.Log(1 + Math.Min(2, (stats.TotalDamage / (stats.TotalTakenDamage + 1.75))));
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double damageContribution = Math.Log(1 + Math.Min(2, (stats.TotalDamage / (stats.TotalTakenDamage + 1))));
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if (team != null && teammateStats != null)
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{
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// 考虑团队伤害排名,优先高伤害的
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