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https://github.com/oshima-studios/OshimaGameModule.git
synced 2025-04-21 03:19:35 +08:00
小修改
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parent
6a4c675d62
commit
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@ -143,10 +143,10 @@ namespace Oshima.FunGame.WebAPI
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Description = (string)dr[GoodsQuery.Column_Description],
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Description = (string)dr[GoodsQuery.Column_Description],
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Stock = Convert.ToInt32(dr[GoodsQuery.Column_Stock])
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Stock = Convert.ToInt32(dr[GoodsQuery.Column_Stock])
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};
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};
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Item item = Factory.OpenFactory.GetInstance<Item>((long)dr[GoodItemsQuery.Column_ItemId], "", []);
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Item item = Factory.OpenFactory.GetInstance<Item>((long)dr[GoodsItemsQuery.Column_ItemId], "", []);
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goods.Items.Add(item);
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goods.Items.Add(item);
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string currency = (string)dr[GoodPricesQuery.Column_Currency];
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string currency = (string)dr[GoodsPricesQuery.Column_Currency];
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double price = (double)dr[GoodPricesQuery.Column_Price];
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double price = (double)dr[GoodsPricesQuery.Column_Price];
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goods.Prices.Add(currency, price);
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goods.Prices.Add(currency, price);
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storeTemp.Goods.Add(goods.Id, goods);
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storeTemp.Goods.Add(goods.Id, goods);
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@ -185,10 +185,10 @@ namespace Oshima.FunGame.WebAPI
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Description = (string)dr[GoodsQuery.Column_Description],
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Description = (string)dr[GoodsQuery.Column_Description],
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Stock = Convert.ToInt32(dr[GoodsQuery.Column_Stock])
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Stock = Convert.ToInt32(dr[GoodsQuery.Column_Stock])
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};
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};
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Item item = Factory.OpenFactory.GetInstance<Item>((long)dr[GoodItemsQuery.Column_ItemId], "", []);
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Item item = Factory.OpenFactory.GetInstance<Item>((long)dr[GoodsItemsQuery.Column_ItemId], "", []);
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goods.Items.Add(item);
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goods.Items.Add(item);
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string currency = (string)dr[GoodPricesQuery.Column_Currency];
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string currency = (string)dr[GoodsPricesQuery.Column_Currency];
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double price = (double)dr[GoodPricesQuery.Column_Price];
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double price = (double)dr[GoodsPricesQuery.Column_Price];
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goods.Prices.Add(currency, price);
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goods.Prices.Add(currency, price);
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list.Add(goods);
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list.Add(goods);
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}
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}
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