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修改技能
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@ -10,14 +10,10 @@ namespace Oshima.FunGame.OshimaModules.Skills
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public override string Name => "反魔法领域";
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public override string Name => "反魔法领域";
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public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : "";
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public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : "";
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public override double MPCost => Level > 0 ? 85 + (80 * (Level - 1)) : 85;
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public override double MPCost => Level > 0 ? 85 + (80 * (Level - 1)) : 85;
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public override double CD => Level > 0 ? 90 - (1.5 * (Level - 1)) : 75;
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public override double CD => Level > 0 ? 90 - (2 * (Level - 1)) : 75;
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public override double CastTime => Level > 0 ? 15 + (1 * (Level - 1)) : 15;
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public override double CastTime => Level > 0 ? 15 + (1 * (Level - 1)) : 15;
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public override double HardnessTime { get; set; } = 10;
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public override double HardnessTime { get; set; } = 10;
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public override int CanSelectTargetCount { get; set; } = 6;
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public override List<Character> SelectTargets(Character caster, List<Character> enemys, List<Character> teammates)
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{
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return [.. enemys];
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}
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public 反魔法领域(Character? character = null) : base(SkillType.Magic, character)
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public 反魔法领域(Character? character = null) : base(SkillType.Magic, character)
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{
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{
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@ -10,7 +10,7 @@ namespace Oshima.FunGame.OshimaModules.Skills
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public override string Name => "沉默十字";
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public override string Name => "沉默十字";
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public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : "";
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public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : "";
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public override double MPCost => Level > 0 ? 65 + (65 * (Level - 1)) : 65;
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public override double MPCost => Level > 0 ? 65 + (65 * (Level - 1)) : 65;
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public override double CD => Level > 0 ? 85 - (1.5 * (Level - 1)) : 85;
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public override double CD => Level > 0 ? 85 - (2 * (Level - 1)) : 85;
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public override double CastTime => Level > 0 ? 10 - (0.5 * (Level - 1)) : 10;
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public override double CastTime => Level > 0 ? 10 - (0.5 * (Level - 1)) : 10;
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public override double HardnessTime { get; set; } = 10;
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public override double HardnessTime { get; set; } = 10;
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