修改技能

This commit is contained in:
milimoe 2024-11-26 01:04:30 +08:00
parent c14128668d
commit 5130cb2bf2
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E
2 changed files with 3 additions and 7 deletions

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@ -10,14 +10,10 @@ namespace Oshima.FunGame.OshimaModules.Skills
public override string Name => "反魔法领域"; public override string Name => "反魔法领域";
public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : ""; public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : "";
public override double MPCost => Level > 0 ? 85 + (80 * (Level - 1)) : 85; public override double MPCost => Level > 0 ? 85 + (80 * (Level - 1)) : 85;
public override double CD => Level > 0 ? 90 - (1.5 * (Level - 1)) : 75; public override double CD => Level > 0 ? 90 - (2 * (Level - 1)) : 75;
public override double CastTime => Level > 0 ? 15 + (1 * (Level - 1)) : 15; public override double CastTime => Level > 0 ? 15 + (1 * (Level - 1)) : 15;
public override double HardnessTime { get; set; } = 10; public override double HardnessTime { get; set; } = 10;
public override int CanSelectTargetCount { get; set; } = 6;
public override List<Character> SelectTargets(Character caster, List<Character> enemys, List<Character> teammates)
{
return [.. enemys];
}
public (Character? character = null) : base(SkillType.Magic, character) public (Character? character = null) : base(SkillType.Magic, character)
{ {

View File

@ -10,7 +10,7 @@ namespace Oshima.FunGame.OshimaModules.Skills
public override string Name => "沉默十字"; public override string Name => "沉默十字";
public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : ""; public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : "";
public override double MPCost => Level > 0 ? 65 + (65 * (Level - 1)) : 65; public override double MPCost => Level > 0 ? 65 + (65 * (Level - 1)) : 65;
public override double CD => Level > 0 ? 85 - (1.5 * (Level - 1)) : 85; public override double CD => Level > 0 ? 85 - (2 * (Level - 1)) : 85;
public override double CastTime => Level > 0 ? 10 - (0.5 * (Level - 1)) : 10; public override double CastTime => Level > 0 ? 10 - (0.5 * (Level - 1)) : 10;
public override double HardnessTime { get; set; } = 10; public override double HardnessTime { get; set; } = 10;