mirror of
https://github.com/oshima-studios/OshimaGameModule.git
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.NET 10
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parent
34501cf7a8
commit
49c52e2ddd
@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<RootNamespace>Oshima.Core</RootNamespace>
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<RootNamespace>Oshima.Core</RootNamespace>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<Company>Oshima Studios</Company>
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<Company>Oshima Studios</Company>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<RootNamespace>Oshima.FunGame.$(MSBuildProjectName.Replace(" ", "_"))</RootNamespace>
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<RootNamespace>Oshima.FunGame.$(MSBuildProjectName.Replace(" ", "_"))</RootNamespace>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<BaseOutputPath>..\bin\</BaseOutputPath>
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<BaseOutputPath>..\bin\</BaseOutputPath>
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@ -361,7 +361,7 @@ namespace Oshima.FunGame.OshimaServers.Service
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{
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{
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if (magicCards.Any())
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if (magicCards.Any())
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{
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{
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List<Skill> magics = [.. magicCards.Where(i => i.Skills.Active != null).Select(i => i.Skills.Active)];
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List<Skill> magics = [.. magicCards.Where(i => i.Skills.Active != null).Select(i => i.Skills.Active!)];
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List<Skill> passives = [.. magicCards.SelectMany(i => i.Skills.Passives)];
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List<Skill> passives = [.. magicCards.SelectMany(i => i.Skills.Passives)];
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Item item = Factory.GetItem();
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Item item = Factory.GetItem();
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item.Id = Convert.ToInt64("10" + Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 8));
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item.Id = Convert.ToInt64("10" + Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 8));
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<RootNamespace>Oshima.FunGame.WebAPI</RootNamespace>
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<RootNamespace>Oshima.FunGame.WebAPI</RootNamespace>
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