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https://github.com/oshima-studios/OshimaGameModule.git
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社团前缀和抽卡概率优化
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commit
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@ -3881,7 +3881,7 @@ namespace Oshima.Core.Controllers
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string pattern = @"^[a-zA-Z-_=+*%#^~.?!;:'"",]{3,4}$";
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string pattern = @"^[a-zA-Z-_=+*%#^~.?!;:'"",]{3,4}$";
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if (!Regex.IsMatch(clubPrefix, pattern))
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if (!Regex.IsMatch(clubPrefix, pattern))
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{
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{
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return NetworkUtility.JsonSerialize($"社团的前缀只能包含总共3-4个英文字母和允许的特殊字符,此前缀不满足条件。");
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return NetworkUtility.JsonSerialize($"社团的前缀只能包含总共3-4个英文字母和数字、允许的特殊字符,此前缀不满足条件。");
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}
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}
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HashSet<long> clubids = [];
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HashSet<long> clubids = [];
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@ -4407,7 +4407,7 @@ namespace Oshima.Core.Controllers
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{
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{
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if (values[0].Length >= 2 && values[0].Length <= 10)
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if (values[0].Length >= 2 && values[0].Length <= 10)
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{
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{
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return NetworkUtility.JsonSerialize("社团名称只能包含2至10个字符!");
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return NetworkUtility.JsonSerialize("社团名称只能包含2至15个字符!");
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}
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}
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club.Name = values[0];
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club.Name = values[0];
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msg = "修改成功,新的社团名称是:" + club.Name;
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msg = "修改成功,新的社团名称是:" + club.Name;
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@ -4422,15 +4422,16 @@ namespace Oshima.Core.Controllers
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{
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{
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return NetworkUtility.JsonSerialize("只有社长可以修改社团前缀!");
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return NetworkUtility.JsonSerialize("只有社长可以修改社团前缀!");
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}
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}
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string pattern = @"^[a-zA-Z-_=+*%#^~.?!;:'"",]{3,4}$";
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string pattern = @"^[a-zA-Z0-9-_=+*%#^~.?!;:'"",]{3,4}$";
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if (values.Length > 0)
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if (values.Length > 0)
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{
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{
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string clubPrefix = values[0];
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string clubPrefix = values[0];
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if (!Regex.IsMatch(clubPrefix, pattern))
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if (!Regex.IsMatch(clubPrefix, pattern))
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{
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{
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return NetworkUtility.JsonSerialize($"社团的前缀只能包含总共3-4个英文字母和允许的特殊字符,此前缀不满足条件。");
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return NetworkUtility.JsonSerialize($"社团的前缀只能包含总共3-4个英文字母和数字、允许的特殊字符,此前缀不满足条件。");
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}
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}
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club.Prefix = clubPrefix;
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club.Prefix = clubPrefix;
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msg = "修改成功,新的社团前缀是:" + club.Prefix;
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}
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}
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else
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else
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{
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{
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@ -581,18 +581,18 @@ namespace Oshima.Core.Utils
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{
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{
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msg = $"消耗 {reduce} {General.GameplayEquilibriumConstant.InGameCurrency},恭喜你抽到了:";
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msg = $"消耗 {reduce} {General.GameplayEquilibriumConstant.InGameCurrency},恭喜你抽到了:";
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}
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}
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int r = Random.Shared.Next(8);
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int r = Random.Shared.Next(8);
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double q = Random.Shared.NextDouble() * 100;
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double q = Random.Shared.NextDouble() * 100;
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QualityType type = q switch
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QualityType type = QualityType.White;
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foreach (QualityType typeTemp in DrawCardProbabilities.Keys.OrderByDescending(o => (int)o))
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{
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{
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<= 69.53 => QualityType.White,
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if (q <= DrawCardProbabilities[typeTemp])
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> 69.53 and <= 69.53 + 15.35 => QualityType.Green,
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{
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> 69.53 + 15.35 and <= 69.53 + 15.35 + 9.48 => QualityType.Blue,
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type = typeTemp;
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> 69.53 + 15.35 + 9.48 and <= 69.53 + 15.35 + 9.48 + 4.25 => QualityType.Purple,
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break;
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> 69.53 + 15.35 + 9.48 + 4.25 and <= 69.53 + 15.35 + 9.48 + 4.25 + 1.33 => QualityType.Orange,
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}
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> 69.53 + 15.35 + 9.48 + 4.25 + 1.33 and <= 69.53 + 15.35 + 9.48 + 4.25 + 1.33 + 0.06 => QualityType.Red,
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}
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_ => QualityType.White
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};
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switch (r)
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switch (r)
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{
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{
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