diff --git a/OshimaCore/Controllers/FunGameController.cs b/OshimaCore/Controllers/FunGameController.cs index 114a15d..2165e16 100644 --- a/OshimaCore/Controllers/FunGameController.cs +++ b/OshimaCore/Controllers/FunGameController.cs @@ -420,11 +420,12 @@ namespace Oshima.Core.Controllers { s.Character = c; msg.Add($"技能展示的属性基于演示角色:[ {c} ]"); - msg.Add(s.Description); + msg.Add(c.ToStringWithLevel() + "\r\n" + s.ToString()); s.Level++; ; - msg.Add(s.Description); + msg.Add(c.ToStringWithLevel() + "\r\n" + s.ToString()); + c.Level = General.GameplayEquilibriumConstant.MaxLevel; s.Level = s.IsMagic ? General.GameplayEquilibriumConstant.MaxMagicLevel : General.GameplayEquilibriumConstant.MaxSkillLevel; - msg.Add(s.Description); + msg.Add(c.ToStringWithLevel() + "\r\n" + s.ToString()); } return NetworkUtility.JsonSerialize(string.Join("\r\n\r\n", msg)); @@ -442,7 +443,8 @@ namespace Oshima.Core.Controllers Item? i = items.Where(i => i.Id == id).FirstOrDefault()?.Copy(); if (i != null) { - msg.Add(i.Description); + i.SetLevel(1); + msg.Add(i.ToString()); } return NetworkUtility.JsonSerialize(string.Join("\r\n\r\n", msg));