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https://github.com/oshima-studios/OshimaGameModule.git
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移动生命值显示位置
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46d2cc2794
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@ -751,12 +751,6 @@ namespace Oshima.Core.Utils
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{
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{
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roundMsg = actionQueue.LastRound.ToString().Trim() + $"\r\n{(isTeam ? $"比分:{string.Join(" / ", actionQueue.Teams.Values.Select(t => $"{t.Name}({t.Score})"))},击杀来自{actionQueue.GetTeam(actionQueue.LastRound.Actor)}" : "")}\r\n";
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roundMsg = actionQueue.LastRound.ToString().Trim() + $"\r\n{(isTeam ? $"比分:{string.Join(" / ", actionQueue.Teams.Values.Select(t => $"{t.Name}({t.Score})"))},击杀来自{actionQueue.GetTeam(actionQueue.LastRound.Actor)}" : "")}\r\n";
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}
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}
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roundMsg += "\r\n";
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foreach (Character character in characters)
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{
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roundMsg += $"[ {character} ] 生命值:{character.HP}/{character.MaxHP}" + "\r\n";
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}
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roundMsg = roundMsg.Trim();
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Msg = "";
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Msg = "";
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}
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}
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@ -855,7 +849,8 @@ namespace Oshima.Core.Utils
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builder.AppendLine($"存活时长:{stats.LiveTime} / 存活回合数:{stats.LiveRound} / 行动回合数:{stats.ActionTurn}");
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builder.AppendLine($"存活时长:{stats.LiveTime} / 存活回合数:{stats.LiveRound} / 行动回合数:{stats.ActionTurn}");
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builder.AppendLine($"总计伤害:{stats.TotalDamage} / 总计物理伤害:{stats.TotalPhysicalDamage} / 总计魔法伤害:{stats.TotalMagicDamage}");
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builder.AppendLine($"总计伤害:{stats.TotalDamage} / 总计物理伤害:{stats.TotalPhysicalDamage} / 总计魔法伤害:{stats.TotalMagicDamage}");
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builder.AppendLine($"总承受伤害:{stats.TotalTakenDamage} / 总承受物理伤害:{stats.TotalTakenPhysicalDamage} / 总承受魔法伤害:{stats.TotalTakenMagicDamage}");
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builder.AppendLine($"总承受伤害:{stats.TotalTakenDamage} / 总承受物理伤害:{stats.TotalTakenPhysicalDamage} / 总承受魔法伤害:{stats.TotalTakenMagicDamage}");
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builder.Append($"每秒伤害:{stats.DamagePerSecond} / 每回合伤害:{stats.DamagePerTurn}");
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builder.AppendLine($"每秒伤害:{stats.DamagePerSecond} / 每回合伤害:{stats.DamagePerTurn}");
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builder.Append($"生命值:{character.HP:0.##}/{character.MaxHP:0.##} / 魔法值:{character.MP:0.##}/{character.MaxMP:0.##}");
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if (count++ <= top)
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if (count++ <= top)
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{
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{
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WriteLine(builder.ToString());
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WriteLine(builder.ToString());
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