修复bug

This commit is contained in:
milimoe 2026-02-04 01:26:06 +08:00
parent f0c930e4d9
commit 159f409ac1
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0
5 changed files with 7 additions and 7 deletions

View File

@ -68,7 +68,7 @@ namespace Oshima.FunGame.OshimaModules.Skills
caster.Effects.Add(this);
OnEffectGained(caster);
}
if (caster.Effects.FirstOrDefault(e => e is && e.Skill == Skill) is e)
if (caster.Effects.FirstOrDefault(e => e is && e.Skill.Character == Skill.Character) is e)
{
e.Skill.CurrentCD = 0;
e.Skill.Enable = true;

View File

@ -50,7 +50,7 @@ namespace Oshima.FunGame.OshimaModules.Skills
public override void OnEffectGained(Character character)
{
IEnumerable<Effect> effects = character.Effects.Where(e => e is );
if (effects.Any() && effects.First() is e && e.Skill == Skill)
if (effects.Any() && effects.First() is e && e.Skill.Character == Skill.Character)
{
e. = true;
e. = 3;
@ -61,7 +61,7 @@ namespace Oshima.FunGame.OshimaModules.Skills
public override void OnEffectLost(Character character)
{
IEnumerable<Effect> effects = character.Effects.Where(e => e is );
if (effects.Any() && effects.First() is e && e.Skill == Skill)
if (effects.Any() && effects.First() is e && e.Skill.Character == Skill.Character)
{
e. = false;
e. = 2;

View File

@ -49,7 +49,7 @@ namespace Oshima.FunGame.OshimaModules.Skills
}
WriteLine($"[ {character} ] 发动了灵能反射!额外获得了 {实际获得能量值:0.##} 能量,并消除了 2 {GameplayEquilibriumConstant.InGameTime}冷却时间!");
IEnumerable<Effect> effects = character.Effects.Where(e => e is );
if (effects.Any() && effects.First() is e && e.Skill == Skill)
if (effects.Any() && effects.First() is e && e.Skill.Character == Skill.Character)
{
double = * 3;
character.MP += ;
@ -92,7 +92,7 @@ namespace Oshima.FunGame.OshimaModules.Skills
{
= 0;
IEnumerable<Effect> effects = character.Effects.Where(e => e is );
if (effects.Any() && effects.First() is e && e.Skill == Skill)
if (effects.Any() && effects.First() is e && e.Skill.Character == Skill.Character)
{
baseHardnessTime = 0;
isCheckProtected = false;

View File

@ -77,7 +77,7 @@ namespace Oshima.FunGame.OshimaModules.Skills
}
}
if (character == Skill.Character && (damageResult == DamageResult.Normal || damageResult == DamageResult.Critical) && enemy.Effects.FirstOrDefault(e => e is && e.Skill == Skill) is e)
if (character == Skill.Character && (damageResult == DamageResult.Normal || damageResult == DamageResult.Critical) && enemy.Effects.FirstOrDefault(e => e is && e.Source == Skill.Character) is e)
{
(character, enemy, actualDamage, damageType, magicType);
}

View File

@ -54,7 +54,7 @@ namespace Oshima.FunGame.OshimaModules.Skills
public override void AfterDamageCalculation(Character character, Character enemy, double damage, double actualDamage, bool isNormalAttack, DamageType damageType, MagicType magicType, DamageResult damageResult)
{
if (character == Skill.Character && != null && (damageResult == DamageResult.Normal || damageResult == DamageResult.Critical) && enemy.Effects.FirstOrDefault(e => e is && e.Skill == Skill) is e)
if (character == Skill.Character && != null && (damageResult == DamageResult.Normal || damageResult == DamageResult.Critical) && enemy.Effects.FirstOrDefault(e => e is && e.Source == Skill.Character) is e)
{
.(character, enemy, actualDamage, damageType, magicType);
}