名称优化

This commit is contained in:
milimoe 2025-07-18 00:10:15 +08:00
parent bacc342385
commit 0fbc357a08
Signed by: milimoe
GPG Key ID: 9554D37E4B8991D0
2 changed files with 15 additions and 5 deletions

View File

@ -3401,7 +3401,17 @@ namespace Oshima.FunGame.OshimaServers.Service
// 开始战斗
Team team1 = new($"{user.Username}的小队", squad);
Team team2 = new($"{General.GameplayEquilibriumConstant.InGameCurrency}秘境", enemys);
string team2Name = type switch
{
InstanceType.Currency => General.GameplayEquilibriumConstant.InGameCurrency,
InstanceType.Material => General.GameplayEquilibriumConstant.InGameMaterial,
InstanceType.EXP => "经验值/经验书",
InstanceType.RegionItem => "地区锻造材料",
InstanceType.CharacterLevelBreak => "角色等阶突破材料",
InstanceType.SkillLevelUp => "技能等级升级材料",
_ => ""
} + "秘境";
Team team2 = new(team2Name, enemys);
FunGameActionQueue actionQueue = new();
List<string> msgs = await actionQueue.StartTeamGame([team1, team2], showAllRound: true);
if (msgs.Count > 2)

View File

@ -5913,7 +5913,7 @@ namespace Oshima.FunGame.WebAPI.Controllers
character.Recovery();
}
msg = $"感谢使用生命之泉服务!你已消费:{total} {General.GameplayEquilibriumConstant.InGameCurrency}。";
msg = $"感谢使用生命之泉服务!你已消费:{total:0.##} {General.GameplayEquilibriumConstant.InGameCurrency}。";
user.LastTime = DateTime.Now;
pc.Add("user", user);
@ -5921,7 +5921,7 @@ namespace Oshima.FunGame.WebAPI.Controllers
}
else
{
msg = $"你的 {General.GameplayEquilibriumConstant.InGameCurrency} 不足 {total} 呢!无法饮用生命之泉!";
msg = $"你的 {General.GameplayEquilibriumConstant.InGameCurrency} 不足 {total:0.##} 呢!无法饮用生命之泉!";
}
msg += $"{dead} 个死亡角色,{halfdown} 个 50% 以下的角色,{halfup} 个 50% 以上的角色)\r\n" +
@ -5971,7 +5971,7 @@ namespace Oshima.FunGame.WebAPI.Controllers
character.EP = 200;
}
msg = $"欢迎来访酒馆,你的本次消费:{total} {General.GameplayEquilibriumConstant.InGameMaterial}。";
msg = $"欢迎来访酒馆,你的本次消费:{total:0.##} {General.GameplayEquilibriumConstant.InGameMaterial}。";
user.LastTime = DateTime.Now;
pc.Add("user", user);
@ -5979,7 +5979,7 @@ namespace Oshima.FunGame.WebAPI.Controllers
}
else
{
msg = $"你的 {General.GameplayEquilibriumConstant.InGameMaterial} 不足 {total} 呢!无法为你上酒!";
msg = $"你的 {General.GameplayEquilibriumConstant.InGameMaterial} 不足 {total:0.##} 呢!无法为你上酒!";
}
msg += $"{zero} 个 0 点能量值的角色,{less100} 个 100 点能量值以下的角色,{less200} 个 200 点能量值以下的角色)\r\n" +