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名称优化
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@ -3401,7 +3401,17 @@ namespace Oshima.FunGame.OshimaServers.Service
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// 开始战斗
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// 开始战斗
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Team team1 = new($"{user.Username}的小队", squad);
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Team team1 = new($"{user.Username}的小队", squad);
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Team team2 = new($"{General.GameplayEquilibriumConstant.InGameCurrency}秘境", enemys);
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string team2Name = type switch
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{
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InstanceType.Currency => General.GameplayEquilibriumConstant.InGameCurrency,
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InstanceType.Material => General.GameplayEquilibriumConstant.InGameMaterial,
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InstanceType.EXP => "经验值/经验书",
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InstanceType.RegionItem => "地区锻造材料",
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InstanceType.CharacterLevelBreak => "角色等阶突破材料",
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InstanceType.SkillLevelUp => "技能等级升级材料",
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_ => ""
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} + "秘境";
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Team team2 = new(team2Name, enemys);
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FunGameActionQueue actionQueue = new();
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FunGameActionQueue actionQueue = new();
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List<string> msgs = await actionQueue.StartTeamGame([team1, team2], showAllRound: true);
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List<string> msgs = await actionQueue.StartTeamGame([team1, team2], showAllRound: true);
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if (msgs.Count > 2)
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if (msgs.Count > 2)
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@ -5913,7 +5913,7 @@ namespace Oshima.FunGame.WebAPI.Controllers
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character.Recovery();
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character.Recovery();
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}
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}
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msg = $"感谢使用生命之泉服务!你已消费:{total} {General.GameplayEquilibriumConstant.InGameCurrency}。";
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msg = $"感谢使用生命之泉服务!你已消费:{total:0.##} {General.GameplayEquilibriumConstant.InGameCurrency}。";
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user.LastTime = DateTime.Now;
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user.LastTime = DateTime.Now;
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pc.Add("user", user);
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pc.Add("user", user);
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@ -5921,7 +5921,7 @@ namespace Oshima.FunGame.WebAPI.Controllers
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}
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}
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else
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else
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{
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{
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msg = $"你的 {General.GameplayEquilibriumConstant.InGameCurrency} 不足 {total} 呢!无法饮用生命之泉!";
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msg = $"你的 {General.GameplayEquilibriumConstant.InGameCurrency} 不足 {total:0.##} 呢!无法饮用生命之泉!";
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}
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}
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msg += $"({dead} 个死亡角色,{halfdown} 个 50% 以下的角色,{halfup} 个 50% 以上的角色)\r\n" +
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msg += $"({dead} 个死亡角色,{halfdown} 个 50% 以下的角色,{halfup} 个 50% 以上的角色)\r\n" +
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@ -5971,7 +5971,7 @@ namespace Oshima.FunGame.WebAPI.Controllers
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character.EP = 200;
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character.EP = 200;
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}
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}
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msg = $"欢迎来访酒馆,你的本次消费:{total} {General.GameplayEquilibriumConstant.InGameMaterial}。";
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msg = $"欢迎来访酒馆,你的本次消费:{total:0.##} {General.GameplayEquilibriumConstant.InGameMaterial}。";
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user.LastTime = DateTime.Now;
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user.LastTime = DateTime.Now;
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pc.Add("user", user);
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pc.Add("user", user);
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@ -5979,7 +5979,7 @@ namespace Oshima.FunGame.WebAPI.Controllers
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}
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}
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else
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else
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{
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{
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msg = $"你的 {General.GameplayEquilibriumConstant.InGameMaterial} 不足 {total} 呢!无法为你上酒!";
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msg = $"你的 {General.GameplayEquilibriumConstant.InGameMaterial} 不足 {total:0.##} 呢!无法为你上酒!";
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}
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}
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msg += $"({zero} 个 0 点能量值的角色,{less100} 个 100 点能量值以下的角色,{less200} 个 200 点能量值以下的角色)\r\n" +
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msg += $"({zero} 个 0 点能量值的角色,{less100} 个 100 点能量值以下的角色,{less200} 个 200 点能量值以下的角色)\r\n" +
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