From 069f85eff552a6840c8cdc6c47a6fe6592645bea Mon Sep 17 00:00:00 2001 From: milimoe Date: Fri, 22 Nov 2024 23:58:11 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=AD=A3=E7=AC=A6=E5=8F=B7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- OshimaModules/Effects/SkillEffects/降低敌方行动速度.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OshimaModules/Effects/SkillEffects/降低敌方行动速度.cs b/OshimaModules/Effects/SkillEffects/降低敌方行动速度.cs index 2d672b8..aa88fa6 100644 --- a/OshimaModules/Effects/SkillEffects/降低敌方行动速度.cs +++ b/OshimaModules/Effects/SkillEffects/降低敌方行动速度.cs @@ -7,7 +7,7 @@ namespace Oshima.FunGame.OshimaModules.Effects.SkillEffects { public override long Id => Skill.Id; public override string Name => Skill.Name; - public override string Description => $"降低目标{(Skill.CanSelectTargetCount > 1 ? $"至多 {Skill.CanSelectTargetCount} 个" : "")}敌人 {SPD:0.##} 点行动速度。"; + public override string Description => $"降低目标{(Skill.CanSelectTargetCount > 1 ? $"至多 {Skill.CanSelectTargetCount} 个" : "")}敌人 {Math.Abs(SPD):0.##} 点行动速度。"; private double SPD { get; set; } = 0; private string 持续时间 => _durative && _duration > 0 ? _duration + " 时间" : (!_durative && _durationTurn > 0 ? _durationTurn + " 回合" : "0 时间");