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https://github.com/oshima-studios/OshimaGameModule.git
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优化
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parent
08f9a4fe26
commit
04f28099c6
@ -676,18 +676,24 @@ namespace Oshima.FunGame.OshimaServers.Service
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if (is10)
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if (is10)
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{
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{
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int count = 0;
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for (int i = 1; i <= 10; i++)
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for (int i = 1; i <= 10; i++)
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{
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{
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double dice = Random.Shared.NextDouble();
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double dice = Random.Shared.NextDouble();
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if (dice > 0.8)
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if (dice > 0.8)
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{
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{
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msgs.Add(GetDrawCardResult(reduce, reduceUnit, user, is10, i));
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count++;
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msgs.Add(GetDrawCardResult(reduce, reduceUnit, user, is10, count));
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}
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}
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}
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}
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if (msgs.Count == 1)
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if (msgs.Count <= 1)
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{
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{
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msgs[0] = $"消耗 {reduce} {reduceUnit},你什么也没抽中……";
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msgs[0] = $"消耗 {reduce} {reduceUnit},你什么也没抽中……";
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}
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}
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else
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{
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msgs.Insert(0, $"消耗 {reduce} {reduceUnit},恭喜你抽到了:");
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}
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}
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}
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else
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else
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{
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{
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@ -704,7 +710,7 @@ namespace Oshima.FunGame.OshimaServers.Service
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if (items != null && items.Any())
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if (items != null && items.Any())
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{
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{
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msgs.Insert(0, $"你的库存中拥有 {items.Count()} 张{reduceUnit},本次抽卡优先使用一张代替金币抽卡!");
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msgs.Insert(0, $"本次抽卡使用{reduceUnit}代替金币抽卡!你的库存剩余 {items.Count()} 张{reduceUnit}。");
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}
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}
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return msgs;
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return msgs;
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@ -2837,6 +2843,14 @@ namespace Oshima.FunGame.OshimaServers.Service
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break;
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break;
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}
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}
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if (item.Character != null)
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{
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result = false;
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if (msg != "") msg += "\r\n";
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msg += $"物品 {itemIndex}. {item.Name}:此物品已被 {item.Character} 装备中,无法进行交易。";
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break;
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}
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if (!item.IsTradable)
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if (!item.IsTradable)
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{
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{
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result = false;
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result = false;
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@ -3145,7 +3159,7 @@ namespace Oshima.FunGame.OshimaServers.Service
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{
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{
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user.Inventory.Items.Remove(item);
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user.Inventory.Items.Remove(item);
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Item newItem = item.Copy();
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Item newItem = item.Copy(copyGuid: true);
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newItem.User = user2;
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newItem.User = user2;
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newItem.IsSellable = false;
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newItem.IsSellable = false;
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newItem.IsTradable = false;
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newItem.IsTradable = false;
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@ -3160,7 +3174,7 @@ namespace Oshima.FunGame.OshimaServers.Service
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{
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{
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user2.Inventory.Items.Remove(item);
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user2.Inventory.Items.Remove(item);
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Item newItem = item.Copy();
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Item newItem = item.Copy(copyGuid: true);
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newItem.User = user;
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newItem.User = user;
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newItem.IsSellable = false;
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newItem.IsSellable = false;
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newItem.IsTradable = false;
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newItem.IsTradable = false;
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@ -5958,10 +5958,10 @@ namespace Oshima.FunGame.WebAPI.Controllers
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}
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}
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[HttpGet("getoffer")]
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[HttpGet("getoffer")]
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public string GetOffer([FromQuery] long? uid = null, [FromQuery] long? offerId = null, [FromQuery] int? page = null)
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public string GetOffer([FromQuery] long? uid = null, [FromQuery] long? offerId = null, [FromQuery] int page = 1)
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{
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{
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long userid = uid ?? Convert.ToInt64("10" + Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 11));
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long userid = uid ?? Convert.ToInt64("10" + Verification.CreateVerifyCode(VerifyCodeType.NumberVerifyCode, 11));
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int showPage = page ?? 1;
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int showPage = page;
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if (showPage <= 0) showPage = 1;
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if (showPage <= 0) showPage = 1;
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try
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try
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@ -6010,11 +6010,21 @@ namespace Oshima.FunGame.WebAPI.Controllers
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builder.AppendLine($"发起方:{user1}");
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builder.AppendLine($"发起方:{user1}");
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builder.AppendLine($"接收方:{user2}");
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builder.AppendLine($"接收方:{user2}");
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builder.AppendLine($"状态:{CommonSet.GetOfferStatus(offer.Status)}");
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builder.AppendLine($"状态:{CommonSet.GetOfferStatus(offer.Status)}");
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builder.AppendLine($"创建时间:{offer.CreateTime.ToString(General.GeneralDateTimeFormatChinese)}");
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if (offer.FinishTime.HasValue) builder.AppendLine($"完成时间:{offer.FinishTime.Value.ToString(General.GeneralDateTimeFormatChinese)}");
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if (sql != null)
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if (sql != null)
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{
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{
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offer.OfferorItems = [.. SQLService.GetOfferItemsByOfferIdAndUserId(sql, offer.Id, user1)];
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if (offer.Status == OfferState.Completed)
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offer.OffereeItems = [.. SQLService.GetOfferItemsByOfferIdAndUserId(sql, offer.Id, user2)];
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{
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offer.OffereeItems = [.. SQLService.GetOfferItemsByOfferIdAndUserId(sql, offer.Id, user1)];
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offer.OfferorItems = [.. SQLService.GetOfferItemsByOfferIdAndUserId(sql, offer.Id, user2)];
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}
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else
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{
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offer.OfferorItems = [.. SQLService.GetOfferItemsByOfferIdAndUserId(sql, offer.Id, user1)];
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offer.OffereeItems = [.. SQLService.GetOfferItemsByOfferIdAndUserId(sql, offer.Id, user2)];
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}
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}
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}
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List<string> user1Item = [];
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List<string> user1Item = [];
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@ -2255,10 +2255,14 @@ namespace Oshima.FunGame.WebAPI.Services
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if (int.TryParse(detail, out int page))
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if (int.TryParse(detail, out int page))
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{
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{
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msg = Controller.GetOffer(uid, null, page);
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msg = Controller.GetOffer(uid, null, page);
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if (msg.Trim() != "")
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}
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{
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else
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await SendAsync(e, "我的报价", msg);
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{
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}
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msg = Controller.GetOffer(uid);
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}
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if (msg.Trim() != "")
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{
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await SendAsync(e, "我的报价", msg);
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}
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}
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return result;
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return result;
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}
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}
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