diff --git a/OshimaCore/Controllers/FunGameController.cs b/OshimaCore/Controllers/FunGameController.cs index ef1e092..a28f1b5 100644 --- a/OshimaCore/Controllers/FunGameController.cs +++ b/OshimaCore/Controllers/FunGameController.cs @@ -104,7 +104,7 @@ namespace Oshima.Core.Controllers builder.AppendLine($"每秒伤害:{stats.DamagePerSecond:0.##}"); builder.AppendLine($"总计击杀数:{stats.Kills}" + (stats.Plays != 0 ? $" / 场均:{(double)stats.Kills / stats.Plays:0.##}" : "")); builder.AppendLine($"总计死亡数:{stats.Deaths}" + (stats.Plays != 0 ? $" / 场均:{(double)stats.Deaths / stats.Plays:0.##}" : "")); - builder.AppendLine($"击杀死亡比:{(stats.Deaths == 0 ? stats.Kills : (stats.Kills / stats.Deaths)):0.##}"); + builder.AppendLine($"击杀死亡比:{(stats.Deaths == 0 ? stats.Kills : ((double)stats.Kills / stats.Deaths)):0.##}"); builder.AppendLine($"总计助攻数:{stats.Assists}" + (stats.Plays != 0 ? $" / 场均:{(double)stats.Assists / stats.Plays:0.##}" : "")); builder.AppendLine($"总计首杀数:{stats.FirstKills}" + (stats.Plays != 0 ? $" / 首杀率:{(double)stats.FirstKills / stats.Plays * 100:0.##}%" : "")); builder.AppendLine($"总计首死数:{stats.FirstDeaths}" + (stats.Plays != 0 ? $" / 首死率:{(double)stats.FirstDeaths / stats.Plays * 100:0.##}%" : ""));