2023-09-16 00:34:08 +08:00

44 lines
1.1 KiB
C#

using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Common.Plugin;
using Milimoe.FunGame.Core.Library.Constant;
namespace FunGame.Testing.Solutions
{
internal class MyPlugin : BasePlugin, ILoginEvent
{
public override string Name => "FunGame Testing Plugin";
public override string Description => "My First Plugin";
public override string Version => "1.0.0";
public override string Author => "FunGamer";
public MyPlugin()
{
}
public EventResult AfterLoginEvent(object sender, LoginEventArgs e)
{
return EventResult.Success;
}
public EventResult BeforeLoginEvent(object sender, LoginEventArgs e)
{
return EventResult.Success;
}
public EventResult FailedLoginEvent(object sender, LoginEventArgs e)
{
return EventResult.Success;
}
public EventResult SucceedLoginEvent(object sender, LoginEventArgs e)
{
return EventResult.Success;
}
}
}