2024-09-10 21:33:49 +08:00

31 lines
1016 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Testing.Skills
{
public class : Skill
{
public override long Id => 4007;
public override string Name => "毁灭之势";
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
public (Character character) : base(SkillType.Passive, character)
{
Effects.Add(new (this));
}
public override IEnumerable<Effect> AddInactiveEffectToCharacter()
{
return Effects;
}
}
public class (Skill skill) : Effect(skill)
{
public override long Id => Skill.Id;
public override string Name => Skill.Name;
public override string Description => $"每时间提升 2.5% 所有伤害,无上限,但受到伤害时效果清零。";
public override bool TargetSelf => true;
}
}