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31 lines
1016 B
C#
31 lines
1016 B
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Testing.Skills
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{
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public class 毁灭之势 : Skill
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{
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public override long Id => 4007;
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public override string Name => "毁灭之势";
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public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
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public 毁灭之势(Character character) : base(SkillType.Passive, character)
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{
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Effects.Add(new 毁灭之势特效(this));
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}
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public override IEnumerable<Effect> AddInactiveEffectToCharacter()
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{
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return Effects;
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}
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}
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public class 毁灭之势特效(Skill skill) : Effect(skill)
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{
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public override long Id => Skill.Id;
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public override string Name => Skill.Name;
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public override string Description => $"每时间提升 2.5% 所有伤害,无上限,但受到伤害时效果清零。";
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public override bool TargetSelf => true;
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}
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}
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