2025-03-03 00:27:26 +08:00

68 lines
2.5 KiB
C#

using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Testing.Tests
{
internal class CheckDLL
{
internal CheckDLL()
{
PluginLoader plugins = PluginLoader.LoadPlugins([]);
foreach (string plugin in plugins.Plugins.Keys)
{
Console.WriteLine(plugin + " is loaded.");
}
Dictionary<string, string> plugindllsha256 = [];
foreach (string pfp in PluginLoader.PluginFilePaths.Keys)
{
string text = Encryption.FileSha256(PluginLoader.PluginFilePaths[pfp]);
plugindllsha256.Add(pfp, text);
Console.WriteLine(pfp + $" is {text}.");
}
LoginEventArgs e = new();
plugins.OnBeforeLoginEvent(plugins, e);
plugins.OnAfterLoginEvent(plugins, e);
List<Character> list = [];
GameModuleLoader modules = GameModuleLoader.LoadGameModules(FunGameInfo.FunGame.FunGame_Desktop, []);
foreach (CharacterModule cm in modules.Characters.Values)
{
foreach (Character c in cm.Characters.Values)
{
Console.WriteLine(c.Name);
list.Add(c);
}
}
Dictionary<string, string> moduledllsha256 = [];
foreach (string mfp in GameModuleLoader.ModuleFilePaths.Keys)
{
string text = Encryption.FileSha256(GameModuleLoader.ModuleFilePaths[mfp]);
moduledllsha256.Add(mfp, text);
Console.WriteLine(mfp + $" is {text}.");
}
GameModuleLoader serverModels = GameModuleLoader.LoadGameModules(FunGameInfo.FunGame.FunGame_Server, []);
foreach (string moduledll in serverModels.ModuleServers.Keys)
{
if (!serverModels.ModuleServers[moduledll].IsAnonymous)
{
string server = Encryption.FileSha256(GameModuleLoader.ModuleFilePaths[moduledll]);
string client = moduledllsha256[moduledll];
if (server == client)
{
Console.WriteLine(moduledll + $" is checked pass.");
}
}
}
}
}
}