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46 lines
1.9 KiB
C#
46 lines
1.9 KiB
C#
using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Testing.Skills
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{
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public class 能量毁灭 : Skill
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{
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public override long Id => 3008;
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public override string Name => "能量毁灭";
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public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
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public override double EPCost => 100;
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public override double CD => 55 - 3 * (Level - 1);
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public override double HardnessTime => 25;
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public 能量毁灭(Character character) : base(SkillType.SuperSkill, character)
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{
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Effects.Add(new 能量毁灭特效(this));
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}
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}
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public class 能量毁灭特效(Skill skill) : Effect(skill)
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{
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public override long Id => Skill.Id;
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public override string Name => Skill.Name;
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public override string Description => $"对所有角色造成 " +
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$"{能量系数 * 100:0.##}% 其现有能量值 + {智力系数 * 100:0.##}% 智力 [ {智力伤害} ] 的魔法伤害。";
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public override bool TargetSelf => false;
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public override double TargetRange => 999;
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private double 智力系数 => Calculation.Round4Digits(0.55 * Level);
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private double 智力伤害 => Calculation.Round2Digits(智力系数 * Skill.Character?.INT ?? 0);
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private readonly double 能量系数 = Calculation.Round4Digits(4.5);
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public override void OnSkillCasted(Character caster, List<Character> enemys, List<Character> teammates, Dictionary<string, object> others)
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{
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foreach (Character c in enemys)
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{
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WriteLine($"[ {caster} ] 正在毁灭 [ {c} ] 的能量!!");
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double ep = c.EP;
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DamageToEnemy(caster, c, true, MagicType, Calculation.Round2Digits(ep * 能量系数 + 智力伤害));
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}
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}
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}
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}
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