mirror of
https://github.com/milimoe/FunGame-Testing.git
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178 lines
5.0 KiB
C#
178 lines
5.0 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Testing.Solutions
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{
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public enum ActivityState
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{
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Future,
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Upcoming,
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InProgress,
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Ended
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}
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public enum RedeemResult
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{
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Success,
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StockNotEnough,
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PointsNotEnough
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}
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public class Activity(long id, string name, DateTime startTime, DateTime endTime)
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{
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public long Id { get; set; } = id;
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public string Name { get; set; } = name;
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public DateTime StartTime { get; set; } = startTime;
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public DateTime EndTime { get; set; } = endTime;
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public ActivityState State { get; private set; } = ActivityState.Future;
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public List<Quest> Quests { get; set; } = [];
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public Store Store { get; set; } = new Store();
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// 事件
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public event EventHandler<UserAccessEventArgs>? UserAccessCheck;
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public void UpdateState()
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{
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ActivityState newState;
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DateTime now = DateTime.Now;
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if (now < StartTime)
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{
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newState = ActivityState.Future;
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}
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else if (now >= StartTime && now < StartTime.AddHours(1))
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{
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newState = ActivityState.Upcoming;
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}
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else if (now >= StartTime && now < EndTime)
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{
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newState = ActivityState.InProgress;
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}
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else
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{
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newState = ActivityState.Ended;
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}
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if (State != newState)
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{
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State = newState;
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}
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}
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public bool AllowUserAccess(long userId)
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{
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UserAccessEventArgs args = new(userId, State, StartTime, EndTime);
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UserAccessCheck?.Invoke(this, args);
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return args.AllowAccess;
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}
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public void AddQuest(Quest quest)
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{
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Quests.Add(quest);
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}
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public void RemoveQuest(Quest quest)
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{
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Quests.Remove(quest);
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}
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public void UpdateQuestStatus(long questId, QuestState newStatus)
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{
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var quest = Quests.FirstOrDefault(q => q.Id == questId);
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if (quest != null)
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{
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quest.Status = newStatus;
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Console.WriteLine($"活动状态已改变为:{newStatus}");
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}
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}
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}
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public class UserAccessEventArgs(long userId, ActivityState activityState, DateTime startTime, DateTime endTime) : EventArgs
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{
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public long UserId { get; } = userId;
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public ActivityState ActivityState { get; } = activityState;
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public DateTime StartTime { get; } = startTime;
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public DateTime EndTime { get; } = endTime;
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public bool AllowAccess { get; set; } = false; // 默认不允许访问
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}
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public class Points(long userId, int amount = 0)
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{
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public long UserId { get; set; } = userId;
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public int Amount { get; set; } = amount;
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public void AddPoints(int amount)
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{
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Amount += amount;
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}
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public void RemovePoints(int amount)
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{
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if (Amount >= amount)
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{
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Amount -= amount;
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}
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else
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{
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throw new InvalidOperationException("积分不足!");
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}
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}
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}
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public class Store
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{
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public List<Item> Items { get; set; } = [];
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public Dictionary<long, int> ItemPrices { get; set; } = []; // ItemId, Price
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public Dictionary<long, int> ItemStocks { get; set; } = []; // ItemId, Stock
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/// <summary>
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/// 添加物品到商店
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/// </summary>
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/// <param name="item">物品</param>
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/// <param name="price">价格</param>
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/// <param name="stock">库存</param>
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public void AddItem(Item item, int price, int stock)
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{
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Items.Add(item);
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ItemPrices[item.Id] = price;
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ItemStocks[item.Id] = stock;
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}
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public void RemoveItem(Item item)
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{
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Items.Remove(item);
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ItemPrices.Remove(item.Id);
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ItemStocks.Remove(item.Id);
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}
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public RedeemResult TryRedeemItem(Points points, long itemId)
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{
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if (!ItemPrices.TryGetValue(itemId, out int price))
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{
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throw new ArgumentException($"商品 {itemId} 不存在!");
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}
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if (!ItemStocks.TryGetValue(itemId, out int stock))
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{
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throw new ArgumentException($"商品 {itemId} 不存在!");
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}
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if (stock <= 0)
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{
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return RedeemResult.StockNotEnough; // 库存不足
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}
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if (points.Amount < price)
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{
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return RedeemResult.PointsNotEnough; // 积分不足
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}
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points.RemovePoints(price);
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ItemStocks[itemId]--; // 减少库存
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// 可选:记录兑换记录
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return RedeemResult.Success; // 兑换成功
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}
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}
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}
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