38 lines
1010 B
C#

using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
namespace Milimoe.FunGame.Testing.Desktop.Solutions
{
public class SkillCreator
{
public Dictionary<string, Skill> LoadedSkills { get; set; } = [];
public void Load()
{
EntityModuleConfig<Skill> config = new("redbud.fun.entitycreator", "skillcreator");
config.LoadConfig();
LoadedSkills = new(config);
}
public bool Add(string name, Skill skill)
{
return LoadedSkills.TryAdd(name, skill);
}
public bool Remove(string name)
{
return LoadedSkills.Remove(name);
}
public void Save()
{
EntityModuleConfig<Skill> config = new("redbud.fun.entitycreator", "skillcreator");
foreach (string key in LoadedSkills.Keys)
{
config.Add(key, LoadedSkills[key]);
}
config.SaveConfig();
}
}
}