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105 lines
3.4 KiB
C#
105 lines
3.4 KiB
C#
using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Model;
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namespace Milimoe.FunGame.Testing.Desktop.Solutions.NovelEditor
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{
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internal class NovelTest
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{
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internal static void CreateNovels()
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{
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NovelNode node1 = new()
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{
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Key = "node1",
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Name = "声音",
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Content = "听说你在等我?我来了!"
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};
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NovelNode node2 = new()
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{
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Key = "node2",
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Name = NovelEditor.MainCharacter.NickName,
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Content = "什么人!"
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};
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node1.NextNodes.Add(node2);
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node2.Previous = node1;
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NovelOption option1 = new()
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{
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Key = "option1",
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Name = "你好。"
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};
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NovelOption option2 = new()
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{
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Key = "option2",
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Name = "我不认识你。",
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AndPredicates = new()
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{
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{ "主角攻击力大于20", NovelEditor.Conditions["主角攻击力大于20"] }
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}
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};
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NovelNode node3 = new()
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{
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Key = "node3",
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Name = NovelEditor.马猴烧酒.NickName,
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Content = "你好,我叫【马猴烧酒】!",
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Options = [option1, option2]
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};
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NovelNode node4 = new()
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{
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Key = "node4",
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Name = NovelEditor.马猴烧酒.NickName,
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Content = "你的名字是?"
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};
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NovelNode node5 = new()
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{
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Key = "node5",
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Name = NovelEditor.马猴烧酒.NickName,
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Content = "滚,谁要认识你?"
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};
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node2.NextNodes.Add(node3);
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option1.Targets.Add(node4);
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option2.Targets.Add(node5);
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NovelNode node6 = new()
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{
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Key = "node6",
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Content = "旁白:示例结束。"
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};
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NovelOption option3 = new()
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{
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Key = "option3",
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Name = "重新开始游戏",
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Targets = [node1]
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};
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NovelNode node7 = new()
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{
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Key = "node7",
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Priority = 2,
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Content = "旁白:示例结束,你被马猴烧酒吃掉了。",
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Options = [option3],
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AndPredicates = new()
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{
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{ "主角攻击力大于20", NovelEditor.Conditions["主角攻击力大于20"] }
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},
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OrPredicates = new()
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{
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{ "马猴烧酒的好感度低于50", NovelEditor.Conditions["马猴烧酒的好感度低于50"] },
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{ "马猴烧酒攻击力大于20", NovelEditor.Conditions["马猴烧酒攻击力大于20"] }
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}
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};
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node4.NextNodes.Add(node6);
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node5.NextNodes.Add(node6);
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node5.NextNodes.Add(node7);
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NovelConfig config = new("novel1", "chapter1")
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{
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{ node1.Key, node1 },
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{ node2.Key, node2 },
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{ node3.Key, node3 },
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{ node4.Key, node4 },
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{ node5.Key, node5 },
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{ node6.Key, node6 },
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{ node7.Key, node7 }
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};
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config.SaveConfig();
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}
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}
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}
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