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25 lines
919 B
C#
25 lines
919 B
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Testing.Effects.SkillEffects
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{
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public class 累积之压标记 : Effect
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{
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public override long Id => 4102;
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public override string Name => "累积之压标记";
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public override string Description => $"此角色持有累积之压标记,已累计 {MarkLevel} 层。来自:[ {Source} ]";
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public override EffectType EffectType => EffectType.Mark;
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public override bool TargetSelf => true;
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public override Character Source => _sourceCharacter;
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public int MarkLevel { get; set; } = 1;
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private readonly Character _sourceCharacter;
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public 累积之压标记(Skill skill, Character sourceCharacter) : base(skill)
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{
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GamingQueue = skill.GamingQueue;
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_sourceCharacter = sourceCharacter;
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}
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}
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}
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