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48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Testing.Skills
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{
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public class META马 : Skill
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{
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public override long Id => (long)PassiveID.META马;
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public override string Name => "META马";
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public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
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public META马(Character? character = null) : base(SkillType.Passive, character)
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{
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Effects.Add(new META马特效(this));
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}
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public override IEnumerable<Effect> AddInactiveEffectToCharacter()
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{
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return Effects;
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}
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}
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public class META马特效(Skill skill) : Effect(skill)
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{
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public override long Id => Skill.Id;
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public override string Name => Skill.Name;
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public override string Description => $"META马专属被动:力量+5,力量成长+0.5;在受到伤害时,获得的能量提升50%,每回合开始还能获得额外的 [ {EP} ] 能量值。";
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public override bool TargetSelf => true;
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public static double EP => 10;
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public override void AlterEPAfterGetDamage(Character character, ref double baseEP)
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{
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baseEP = Calculation.Round2Digits(baseEP * 1.5);
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if (Skill.Character != null) WriteLine("[ " + Skill.Character + " ] 发动了META马专属被动!本次获得了 " + baseEP + " 能量!");
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}
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public override void OnTurnStart(Character character)
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{
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if (character.EP < 200)
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{
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character.EP += EP;
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WriteLine("[ " + character + " ] 发动了META马专属被动!本次获得了 " + EP + " 能量!");
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}
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}
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}
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}
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