441 lines
16 KiB
C#

using Microsoft.VisualBasic;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Testing.Desktop.Solutions
{
public partial class EntityCreator : Form
{
private static GameModuleLoader? GameModuleLoader { get; set; } = null;
private CharacterCreator CharacterCreator { get; } = new();
private SkillCreator SkillCreator { get; } = new();
private ItemCreator ItemCreator { get; } = new();
private bool CheckSelectedIndex => .SelectedIndex != -1 && .SelectedIndex < .Items.Count;
private int nowClick = 0;
public EntityCreator()
{
InitializeComponent();
GameModuleLoader = LoadModules();
CharacterCreator.Load();
SkillCreator.Load();
ItemCreator.Load();
();
();
();
}
private void ()
{
.Items.Clear();
foreach (string name in CharacterCreator.LoadedCharacters.Keys)
{
.Items.Add(CharacterCreator.LoadedCharacters[name]);
}
nowClick = 0;
}
private void ()
{
.Items.Clear();
foreach (string name in SkillCreator.LoadedSkills.OrderBy(kv => kv.Value.Id).Select(kv => kv.Key))
{
.Items.Add(GetSkillDisplayName(SkillCreator, name));
}
nowClick = 1;
}
private void ()
{
.Items.Clear();
foreach (string name in ItemCreator.LoadedItems.OrderBy(kv => kv.Value.Id).Select(kv => kv.Key))
{
.Items.Add(GetItemDisplayName(ItemCreator, name));
}
nowClick = 2;
}
private void _Click(object sender, EventArgs e)
{
if (nowClick != 0)
{
();
}
}
private void _Click(object sender, EventArgs e)
{
if (nowClick != 1)
{
();
}
}
private void _Click(object sender, EventArgs e)
{
if (nowClick != 2)
{
();
}
}
private void _Click(object sender, EventArgs e)
{
CharacterCreator.Save();
SkillCreator.Save();
ItemCreator.Save();
MessageBox.Show("保存成功!");
}
private void _Click(object sender, EventArgs e)
{
CharacterCreator.Save();
MessageBox.Show("保存成功!");
}
private void _Click(object sender, EventArgs e)
{
SkillCreator.Save();
MessageBox.Show("保存成功!");
}
private void _Click(object sender, EventArgs e)
{
ItemCreator.Save();
MessageBox.Show("保存成功!");
}
public static Skill? (long id, string name, SkillType type)
{
if (GameModuleLoader != null)
{
foreach (SkillModule module in GameModuleLoader.Skills.Values)
{
Skill? s = module.GetSkill(id, name, type);
if (s != null)
{
return s;
}
}
}
return null;
}
public static Item? (long id, string name, ItemType type)
{
if (GameModuleLoader != null)
{
foreach (ItemModule module in GameModuleLoader.Items.Values)
{
Item? i = module.GetItem(id, name, type);
if (i != null)
{
return i;
}
}
}
return null;
}
private void _MouseDoubleClick(object sender, EventArgs e)
{
if (CheckSelectedIndex)
{
ShowDetail d = new(CharacterCreator, SkillCreator, ItemCreator);
switch (nowClick)
{
case 0:
Character? character = CharacterCreator.LoadedCharacters.Values.Where(c => c.ToString() == .Items[.SelectedIndex].ToString()).FirstOrDefault();
d.SetText(nowClick, character, character?.GetInfo() ?? "");
d.ShowDialog();
break;
case 1:
Skill? s = SkillCreator.LoadedSkills.Where(kv => GetSkillDisplayName(SkillCreator, kv.Key) == .Items[.SelectedIndex].ToString()).Select(kv => kv.Value).FirstOrDefault();
if (s != null)
{
Skill? s2 = (s.Id, s.Name, s.SkillType);
if (s2 != null)
{
s = s2;
}
d.SetText(nowClick, s, s.ToString() ?? "");
d.ShowDialog();
}
break;
case 2:
Item? i = ItemCreator.LoadedItems.Where(kv => GetItemDisplayName(ItemCreator, kv.Key) == .Items[.SelectedIndex].ToString()).Select(kv => kv.Value).FirstOrDefault();
if (i != null)
{
Item? i2 = (i.Id, i.Name, i.ItemType);
if (i2 != null)
{
i.SetPropertyToItemModuleNew(i2);
i = i2;
}
d.SetText(nowClick, i, i.ToString() ?? "");
d.ShowDialog();
}
break;
default:
break;
}
d.Dispose();
}
}
private void ()
{
if (SkillCreator.LoadedSkills.Count != 0)
{
ShowList l = new();
l.AddListItem(SkillCreator.LoadedSkills.OrderBy(kv => kv.Value.Id).Where(kv => kv.Value.SkillType != SkillType.Item).Select(kv => GetSkillDisplayName(SkillCreator, kv.Key)).ToArray());
l.ShowDialog();
string selected = l.SelectItem;
Character? c = CharacterCreator.LoadedCharacters.Values.Where(c => c.ToString() == .Items[.SelectedIndex].ToString()).FirstOrDefault();
Skill? s = SkillCreator.LoadedSkills.Where(kv => GetSkillDisplayName(SkillCreator, kv.Key) == selected).Select(kv => kv.Value).FirstOrDefault();
if (c != null && s != null)
{
Skill? s2 = (s.Id, s.Name, s.SkillType);
if (s2 != null)
{
s = s2;
}
s.Character = c;
c.Skills.Add(s);
}
}
else
{
MessageBox.Show("技能列表为空!");
}
}
private void ()
{
if (ItemCreator.LoadedItems.Count != 0)
{
ShowList l = new();
l.AddListItem(ItemCreator.LoadedItems.OrderBy(kv => kv.Value.Id).Select(kv => GetItemDisplayName(ItemCreator, kv.Key)).ToArray());
l.ShowDialog();
string selected = l.SelectItem;
Character? c = CharacterCreator.LoadedCharacters.Values.Where(c => c.ToString() == .Items[.SelectedIndex].ToString()).FirstOrDefault();
Item? i = ItemCreator.LoadedItems.Where(kv => GetItemDisplayName(ItemCreator, kv.Key) == selected).Select(kv => kv.Value).FirstOrDefault();
if (c != null && i != null)
{
Item? i2 = (i.Id, i.Name, i.ItemType);
if (i2 != null)
{
i.SetPropertyToItemModuleNew(i2);
i = i2;
}
c.Equip(i);
}
}
else
{
MessageBox.Show("物品列表为空!");
}
}
private void ()
{
Character? c = CharacterCreator.LoadedCharacters.Values.Where(c => c.ToString() == .Items[.SelectedIndex].ToString()).FirstOrDefault();
if (c != null)
{
if (c.Skills.Count != 0)
{
ShowList l = new();
l.AddListItem(c.Skills.Select(s => s.GetIdName()).ToArray());
l.ShowDialog();
string selected = l.SelectItem;
Skill? s = c.Skills.Where(s => s.GetIdName() == selected).FirstOrDefault();
if (s != null) c.Skills.Remove(s);
}
else
{
MessageBox.Show("技能列表为空!");
}
}
}
private void ()
{
Character? c = CharacterCreator.LoadedCharacters.Values.Where(c => c.ToString() == .Items[.SelectedIndex].ToString()).FirstOrDefault();
if (c != null)
{
if (c.Items.Count != 0)
{
ShowList l = new();
l.AddListItem(c.Items.Select(s => s.GetIdName()).ToArray());
l.ShowDialog();
string selected = l.SelectItem;
Item? i = c.Items.Where(i => i.GetIdName() == selected).FirstOrDefault();
if (i != null)
{
c.UnEquip(c.EquipSlot.GetEquipItemToSlot(i));
}
}
else
{
MessageBox.Show("物品列表为空!");
}
}
}
private void _Click(object sender, EventArgs e)
{
if (CheckSelectedIndex && nowClick == 0)
{
();
}
}
private void _Click(object sender, EventArgs e)
{
if (CheckSelectedIndex && nowClick == 0)
{
();
}
}
private void _Click(object sender, EventArgs e)
{
if (CheckSelectedIndex && nowClick == 0)
{
();
}
}
private void _Click(object sender, EventArgs e)
{
if (CheckSelectedIndex && nowClick == 0)
{
();
}
}
private void _Click(object sender, EventArgs e)
{
CharacterCreator.OpenCreator();
();
}
private void _Click(object sender, EventArgs e)
{
SkillCreator.OpenCreator();
();
}
private void _Click(object sender, EventArgs e)
{
ItemCreator.OpenCreator();
();
}
private void _Click(object sender, EventArgs e)
{
if (CheckSelectedIndex && nowClick == 0 && MessageBox.Show("是否删除", "删除", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
string name = CharacterCreator.LoadedCharacters.Where(ky => ky.Value.ToString() == .Items[.SelectedIndex].ToString()).FirstOrDefault().Key ?? "";
if (CharacterCreator.Remove(name))
{
MessageBox.Show("删除成功!");
();
}
else
{
MessageBox.Show("删除失败!");
}
}
}
private void _Click(object sender, EventArgs e)
{
if (CheckSelectedIndex && nowClick == 1 && MessageBox.Show("是否删除", "删除", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
string name = SkillCreator.LoadedSkills.Where(kv => GetSkillDisplayName(SkillCreator, kv.Key) == .Items[.SelectedIndex].ToString()).FirstOrDefault().Key ?? "";
if (SkillCreator.Remove(name))
{
MessageBox.Show("删除成功!");
();
}
else
{
MessageBox.Show("删除失败!");
}
}
}
private void _Click(object sender, EventArgs e)
{
if (CheckSelectedIndex && nowClick == 2 && MessageBox.Show("是否删除", "删除", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
string name = ItemCreator.LoadedItems.Where(kv => GetItemDisplayName(ItemCreator, kv.Key) == .Items[.SelectedIndex].ToString()).FirstOrDefault().Key ?? "";
if (ItemCreator.Remove(name))
{
MessageBox.Show("删除成功!");
();
}
else
{
MessageBox.Show("删除失败!");
}
}
}
private void _Click(object sender, EventArgs e)
{
if (MessageBox.Show("重新读取会丢失未保存的数据,是否确认重新读取全部?", "重新读取全部", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
CharacterCreator.Load();
SkillCreator.Load();
ItemCreator.Load();
();
();
();
}
}
public static string GetSkillDisplayName(SkillCreator skillCreator, string name)
{
if (skillCreator.LoadedSkills.TryGetValue(name, out Skill? skill) && skill != null)
{
return $"[ {name} ] {skill.GetIdName()}";
}
return "";
}
public static string GetItemDisplayName(ItemCreator itemCreator, string name)
{
if (itemCreator.LoadedItems.TryGetValue(name, out Item? item) && item != null)
{
return $"[ {name} ] {item.GetIdName()}";
}
return "";
}
private static ItemType SelectItemType()
{
ShowList l = new();
l.AddListItem([ItemType.MagicCardPack, ItemType.Weapon, ItemType.Armor, ItemType.Shoes, ItemType.Accessory,
ItemType.Consumable, ItemType.MagicCard, ItemType.Collectible, ItemType.SpecialItem, ItemType.QuestItem, ItemType.GiftBox, ItemType.Others]);
l.Text = "选择一个物品类型";
l.ShowDialog();
return Enum.TryParse(l.SelectItem, out ItemType type) ? type : ItemType.Others;
}
private static GameModuleLoader LoadModules()
{
PluginLoader plugins = PluginLoader.LoadPlugins([]);
foreach (string plugin in plugins.Plugins.Keys)
{
Console.WriteLine(plugin + " is loaded.");
}
return GameModuleLoader.LoadGameModules(FunGameInfo.FunGame.FunGame_Desktop, []);
}
}
}