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37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Testing.Skills
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{
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public class 心灵之火 : Skill
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{
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public override long Id => 4002;
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public override string Name => "心灵之火";
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public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
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public 心灵之火(Character character) : base(SkillType.Passive, character)
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{
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Effects.Add(new 心灵之火特效(this));
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}
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public override IEnumerable<Effect> AddInactiveEffectToCharacter()
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{
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return Effects;
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}
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}
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public class 心灵之火特效(Skill skill) : Effect(skill)
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{
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public override long Id => Skill.Id;
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public override string Name => Skill.Name;
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public override string Description => $"普通攻击硬直时间减少 20%。";
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public override bool TargetSelf => true;
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public override void AlterHardnessTimeAfterNormalAttack(Character character, ref double baseHardnessTime, ref bool isCheckProtected)
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{
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baseHardnessTime = Calculation.Round2Digits(baseHardnessTime * 0.8);
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}
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}
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}
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