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59 lines
2.2 KiB
C#
59 lines
2.2 KiB
C#
using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Testing.Skills
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{
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public class 力量爆发 : Skill
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{
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public override long Id => 3002;
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public override string Name => "力量爆发";
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public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
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public override double EPCost => 100;
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public override double CD => 55;
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public override double HardnessTime => 0;
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public 力量爆发(Character character) : base(SkillType.SuperSkill, character)
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{
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Effects.Add(new 力量爆发特效(this));
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}
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}
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public class 力量爆发特效(Skill skill) : Effect(skill)
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{
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public override long Id => Skill.Id;
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public override string Name => "力量爆发";
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public override string Description => $"获得 150% 力量 [ {攻击力加成} ] 的攻击力加成,持续 {Duration} 秒,清除硬直时间。";
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public override bool TargetSelf => true;
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public override bool Durative => true;
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public override double Duration => 10 + 1 * (Level - 1);
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private double 攻击力加成 => Calculation.Round2Digits(Skill.Character?.STR * 1.5 ?? 0); // 300% 攻击力加成
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private double 实际攻击力加成 = 0;
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public override void OnEffectGained(Character character)
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{
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实际攻击力加成 = 攻击力加成;
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character.ExATK2 += 实际攻击力加成;
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WriteLine($"[ {character} ] 的攻击力增加了 [ {实际攻击力加成} ] !");
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}
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public override void OnEffectLost(Character character)
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{
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// 恢复到原始攻击力
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character.ExATK2 -= 实际攻击力加成;
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}
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public override void OnSkillCasted(Character caster, List<Character> enemys, List<Character> teammates, Dictionary<string, object> others)
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{
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RemainDuration = Duration;
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if (!caster.Effects.Contains(this))
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{
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实际攻击力加成 = 0;
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caster.Effects.Add(this);
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OnEffectGained(caster);
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}
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}
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}
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}
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