41 lines
1.2 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Testing.Skills
{
public class : Skill
{
public override long Id => 4006;
public override string Name => "致命打击";
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
public (Character character) : base(SkillType.Passive, character)
{
Effects.Add(new (this));
}
public override IEnumerable<Effect> AddInactiveEffectToCharacter()
{
return Effects;
}
}
public class (Skill skill) : Effect(skill)
{
public override long Id => Skill.Id;
public override string Name => Skill.Name;
public override string Description => $"暴击伤害提升 30%。";
public override bool TargetSelf => true;
public override void OnEffectGained(Character character)
{
character.ExCritDMG += 0.3;
}
public override void OnEffectLost(Character character)
{
character.ExCritDMG -= 0.3;
}
}
}