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53 lines
2.0 KiB
C#
53 lines
2.0 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Testing.Skills
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{
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public class 冰霜攻击 : Skill
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{
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public override long Id => (long)MagicID.冰霜攻击;
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public override string Name => "冰霜攻击";
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public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
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public override double MPCost => 30 + (50 * (Level - 1));
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public override double CD => 20;
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public override double CastTime => 6;
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public override double HardnessTime { get; set; } = 3;
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public 冰霜攻击(Character? character = null) : base(SkillType.Magic, character)
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{
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Effects.Add(new 冰霜攻击特效(this));
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}
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}
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public class 冰霜攻击特效(Skill skill) : Effect(skill)
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{
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public override long Id => Skill.Id;
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public override string Name => Skill.Name;
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public override string Description => $"对目标敌人造成 {90 + 60 * (Skill.Level - 1):0.##} + {(1.2 + 1.8 * (Skill.Level - 1)) * 100:0.##}% 智力 [ {Damage:0.##} ] 点{CharacterSet.GetMagicDamageName(MagicType)}。";
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public override bool TargetSelf => false;
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public override int TargetCount => 1;
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private double Damage
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{
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get
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{
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double d = 0;
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if (Skill.Character != null)
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{
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d = 90 + 60 * (Skill.Level - 1) + (1.2 + 1.8 * (Skill.Level - 1)) * Skill.Character.INT;
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}
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return d;
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}
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}
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public override void OnSkillCasted(Character caster, List<Character> enemys, List<Character> teammates, Dictionary<string, object> others)
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{
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if (enemys.Count > 0)
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{
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Character enemy = enemys[new Random().Next(enemys.Count)];
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DamageToEnemy(caster, enemy, true, MagicType, Damage);
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}
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}
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}
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}
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