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48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Testing.Effects
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{
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public class 眩晕 : Effect
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{
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public override long Id => 4101;
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public override string Name => "眩晕";
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public override string Description => $"此角色被眩晕了,不能行动。来自:[ {Source} ] 的 [ {Skill.Name} ]";
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public override EffectType EffectType => EffectType.Stun;
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public override bool TargetSelf => true;
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public override Character Source => _sourceCharacter;
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public override bool Durative => _durative;
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public override double Duration => _duration;
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public override int DurationTurn => _durationTurn;
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private readonly Character _sourceCharacter;
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private readonly bool _durative;
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private readonly double _duration;
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private readonly int _durationTurn;
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public 眩晕(Skill skill, Character sourceCharacter, bool durative = false, double duration = 0, int durationTurn = 1) : base(skill)
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{
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GamingQueue = skill.GamingQueue;
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_sourceCharacter = sourceCharacter;
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_durative = durative;
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_duration = duration;
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_durationTurn = durationTurn;
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}
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public override void OnEffectGained(Character character)
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{
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if (_durative) RemainDuration = Duration;
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else RemainDurationTurn = DurationTurn;
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character.CharacterEffectStates.Add(this, [CharacterState.NotActionable]);
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character.UpdateCharacterState();
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InterruptCasting(character, Source);
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}
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public override void OnEffectLost(Character character)
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{
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character.CharacterEffectStates.Remove(this);
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character.UpdateCharacterState();
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}
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}
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}
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