2024-10-30 01:25:41 +08:00

46 lines
1.7 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Testing.Effects.OpenEffects
{
public class ExMaxHP2 : Effect
{
public override long Id => (long)EffectID.ExMaxHP2;
public override string Name => "最大生命值加成";
public override string Description => $"增加角色 {加成比例 * 100:0.##}% [ {实际加成:0.##} ] 点最大生命值。" + (!TargetSelf ? $"来自:[ {Source} ]" + (Item != null ? $" 的 [ {Item.Name} ]" : "") : "");
public override EffectType EffectType => EffectType.Item;
public override bool TargetSelf => true;
public Item? Item { get; }
private readonly double = 0;
private double = 0;
public override void OnEffectGained(Character character)
{
= character.BaseHP * ;
character.ExHP2 += ;
}
public override void OnEffectLost(Character character)
{
character.ExHP2 -= ;
= 0;
}
public ExMaxHP2(Skill skill, Dictionary<string, object> args, Character? source = null, Item? item = null) : base(skill, args)
{
GamingQueue = skill.GamingQueue;
Source = source;
Item = item;
if (Values.Count > 0)
{
string key = Values.Keys.FirstOrDefault(s => s.Equals("exhp", StringComparison.CurrentCultureIgnoreCase)) ?? "";
if (key.Length > 0 && double.TryParse(Values[key].ToString(), out double exHP))
{
= exHP;
}
}
}
}
}