FunGame-Testing/Library/Effects/冰霜攻击特效.cs
2024-09-09 01:42:58 +08:00

40 lines
1.5 KiB
C#

using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Testing.Effects
{
public class (Skill skill) : Effect(skill)
{
public override long Id => 1;
public override string Name => "冰霜攻击";
public override string Description => $"对目标敌人造成 {Calculation.Round4Digits(1.2 * (1 + 1.8 * (Skill.Level - 1))) * 100}%智力 [ {Damage} ] 点{CharacterSet.GetMagicName(MagicType)}。";
public override bool TargetSelf => false;
public override int TargetCount => 1;
public override MagicType MagicType => MagicType.None;
private double Damage
{
get
{
double d = 0;
if (Skill.Character != null)
{
d = Calculation.Round2Digits(1.2 * (1 + 1.8 * (Skill.Level - 1)) * Skill.Character.INT);
}
return d;
}
}
public override void OnSkillCasted(ActionQueue queue, Character actor, List<Character> enemys, List<Character> teammates, Dictionary<string, object> others)
{
Character enemy = enemys[new Random().Next(enemys.Count)];
double damageBase = Damage;
if (queue.CalculateMagicalDamage(actor, enemy, false, MagicType, damageBase, out double damage) != DamageResult.Evaded)
{
queue.DamageToEnemy(actor, enemy, damage, false, true, MagicType);
}
}
}
}