mirror of
https://github.com/milimoe/FunGame-Testing.git
synced 2025-04-22 12:19:34 +08:00
40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
using Milimoe.FunGame.Core.Api.Utility;
|
|
using Milimoe.FunGame.Core.Entity;
|
|
using Milimoe.FunGame.Core.Library.Constant;
|
|
|
|
namespace Milimoe.FunGame.Testing.Effects
|
|
{
|
|
public class 冰霜攻击特效(Skill skill) : Effect(skill)
|
|
{
|
|
public override long Id => 1;
|
|
public override string Name => "冰霜攻击";
|
|
public override string Description => $"对目标敌人造成 {Calculation.Round4Digits(1.2 * (1 + 1.8 * (Skill.Level - 1))) * 100}%智力 [ {Damage} ] 点{CharacterSet.GetMagicName(MagicType)}。";
|
|
public override bool TargetSelf => false;
|
|
public override int TargetCount => 1;
|
|
public override MagicType MagicType => MagicType.None;
|
|
|
|
private double Damage
|
|
{
|
|
get
|
|
{
|
|
double d = 0;
|
|
if (Skill.Character != null)
|
|
{
|
|
d = Calculation.Round2Digits(1.2 * (1 + 1.8 * (Skill.Level - 1)) * Skill.Character.INT);
|
|
}
|
|
return d;
|
|
}
|
|
}
|
|
|
|
public override void OnSkillCasted(ActionQueue queue, Character actor, List<Character> enemys, List<Character> teammates, Dictionary<string, object> others)
|
|
{
|
|
Character enemy = enemys[new Random().Next(enemys.Count)];
|
|
double damageBase = Damage;
|
|
if (queue.CalculateMagicalDamage(actor, enemy, false, MagicType, damageBase, out double damage) != DamageResult.Evaded)
|
|
{
|
|
queue.DamageToEnemy(actor, enemy, damage, false, true, MagicType);
|
|
}
|
|
}
|
|
}
|
|
}
|